Thursday, 02 July 2020 20:10
ENDLESS SPACE 2 V1.5.28.0 S5 GOLD-Public (64-bit)

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20:10:22:303DefaultSTACKStarting the application, version is V1.5.28.0 S5 GOLD-Public (64-bit)...
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20:10:22:304DefaultSTACKRunning 64-bit mode...
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20:10:22:304DefaultSTACKGame directory is "C:\Users\Jens\Documents\Endless Space 2".
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20:10:22:304DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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20:10:22:304DefaultSTACK[Steam] Steam user id is '0x011000010404ebb0'.
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20:10:22:304DefaultSTACK[Steam] Steam user name is 'Laughing Fox'.
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20:10:22:304DefaultSTACKLoading registry file 'D:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
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20:10:22:304DefaultSTACKRegistry file 'C:\Users\Jens\Documents\Endless Space 2\Registry.xml' does not exist.
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20:10:22:304DefaultSTACKLoading registry file 'C:\Users\Jens\Documents\Endless Space 2\Users\67431344\Registry.xml'...
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20:10:22:455AudioSTACKInitializing the Wwise sound engine...
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20:10:22:455AudioSTACKSound engine initialized.
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20:10:22:455AudioSTACK4 audio modules have been loaded.
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20:10:22:455Audio, DataSTACK901 LipSync Data successfully loaded
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20:10:22:455DefaultSTACKPlaying with 19 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.
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20:10:22:455DefaultSTACKPlaying with 13 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.
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20:10:22:455DefaultSTACKHello 'Laughing Fox'!
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20:10:22:456DefaultSTACKChanging display settings to 1680x1050, 59Hz...
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20:10:22:456DefaultSTACK... switching to 1680x1050 (59) FullscreenWindow...
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20:10:22:456DefaultSTACKSetting the general quality level to '4'.
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20:10:24:418HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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20:10:24:418DefaultSTACKCurrent game language is 'english'.
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20:10:24:419DefaultSTACKResolution has been changed.
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20:10:24:419DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
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20:10:24:419DefaultSTACKResetting Camera Aspect has been changed 1.6 -> 1.6.
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20:10:24:419DefaultSTACKVideoStateManager : Device lost
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20:10:25:601PrismSTACKGame Session-Open: {"crc":"6EAF81DD75BCB888EBD597E980B72D38,V1.5.28.0 S5 GOLD-Public (64-bit),206760","hwid":"162809ec1d6d77baae5ffe86e5c6c7e6044a1562","system_os":"Windows 7 Service Pack 1 (6.1.7601) 64bit","system_processor":"AMD FX(tm)-4300 Quad-Core Processor ","system_memory":"17077108736","system_display":"NVIDIA GeForce GTX 750 Ti","system_display_memory":"2080374784","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:10:23.164"}
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20:10:25:601DefaultSTACKVideoStateManager : Device is no longer lost
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20:10:25:713DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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20:10:25:811AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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20:10:25:811AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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20:10:25:811AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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20:10:25:811AudioSTACKThe audio manager is ready.
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20:10:25:811DefaultSTACKError message modal is disabled.
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20:10:25:811DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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20:10:26:060PrismSTACKApplication Start: {"graphicsDeviceId":4992,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.0]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.28.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:10:25.986"}
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20:10:26:314DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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20:10:26:314DefaultSTACKLoading runtime module 'Endless Space 2'...
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20:10:26:314DefaultSTACKLoading plugin files for AI ...
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20:10:26:314AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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20:10:26:353DefaultSTACKLoading plugin files for AI ...
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20:10:26:353AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.30683 in Debug configuration from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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20:10:26:373DefaultSTACKLoading runtime registry files...
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20:10:26:452DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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20:10:26:469DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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20:10:26:482DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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20:10:26:492DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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20:10:26:522DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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20:10:26:554DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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20:10:26:585DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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20:10:26:653DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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20:10:26:717DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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20:10:26:761DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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20:10:26:789DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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20:10:27:708DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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20:10:27:789DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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20:10:27:807DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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20:10:28:180DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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20:10:28:229DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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20:10:28:247DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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20:10:28:261DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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20:10:28:279DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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20:10:31:588DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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20:10:31:588DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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20:10:31:666DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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20:10:31:693DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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20:10:31:700DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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20:10:31:707DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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20:10:31:723DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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20:10:31:754DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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20:10:31:792DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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20:10:31:814DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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20:10:31:837DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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20:10:31:855DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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20:10:32:112DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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20:10:32:133DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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20:10:32:489DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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20:10:32:507DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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20:10:32:550DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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20:10:32:593DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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20:10:32:612DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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20:10:32:627DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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20:10:33:001DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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20:10:33:049DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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20:10:33:688DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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20:10:34:057DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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20:10:34:076DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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20:10:34:081DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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20:10:34:096DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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20:10:34:112DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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20:10:34:133DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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20:10:55:494DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
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20:10:55:510DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
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20:10:55:524DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
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20:10:55:530DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
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20:10:55:620DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
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20:10:55:644DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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20:10:55:689DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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20:10:56:032DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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20:10:56:071DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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20:10:56:107DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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20:10:56:133DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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20:10:56:133DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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20:10:56:133DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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20:10:56:149DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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20:10:56:181DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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20:10:56:371DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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20:10:56:428DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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20:10:56:452DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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20:10:56:557DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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20:10:56:625DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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20:10:56:708DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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20:10:56:737DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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20:10:56:754DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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20:10:56:775DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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20:10:56:791DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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20:10:56:851DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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20:10:56:886DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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20:10:56:903DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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20:10:56:925DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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20:10:56:929DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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20:10:56:945DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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20:10:56:954DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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20:10:56:979DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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20:10:57:003DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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20:10:57:035DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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20:10:57:193DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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20:10:57:373DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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20:10:57:391DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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20:10:57:417DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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20:10:57:440DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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20:10:57:459DefaultSTACKLoading plugin files for database of type 'Droplist'...
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20:10:57:478DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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20:11:31:641DefaultSTACKSpent 31.2557877 second(s) loading the module plugins.
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20:11:31:641DefaultSTACKRuntime hash key = '6C0C986F30093C70AE7780DD8618D218'.
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20:11:31:641DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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20:11:31:641DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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20:11:31:641GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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20:11:31:641GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
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20:11:31:641GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
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20:11:31:641GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
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20:11:31:641GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642GUISTACKDuplicate template name: BackgroundInteractiveTitle
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642GUISTACKLoaded 176 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
20:11:31:642AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
20:11:31:642DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:31:642RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:31:643RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:31:666DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:31:666DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:35:622HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
20:11:35:622HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
20:11:35:622DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:622HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:622DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:622DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:622DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0060003 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0080005 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0030001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
20:11:35:623DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
20:11:35:623DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
20:11:35:623DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
20:11:35:623DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
20:11:35:623DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:623HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:624DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:624HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:35:624HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
20:11:36:114DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:36:448AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:46:075AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:46:075GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:46:112AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:11:46:548AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:11:49:099DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
20:11:49:099DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
20:11:49:099AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:11:52:241DefaultSTACKLoading file 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Sophon Multi Campaign.sav'
 at LoadGame in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:11:52:241RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:241RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:241RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:241SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:241SessionSTACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:257SessionSTACKSessionState_Opening.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:52:257SessionSTACKThe session is being opened...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:52:765SessionSTACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006f0b95f ...
 at Reprocess in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765NetworkSTACK[TimeSyn] Synchronize.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765NetworkSTACK! SetLobbyMemberData(sbc, 0)
 at SetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACKLobby member data has been set (key: 'sbc', data: '0').
 at SetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(5)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006f0b95f ...
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(5)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765NetworkSTACK[TimeSyn] OwnerChanged
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765NetworkSTACK[TimeSyn] Synchronize.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACKOnSessionChange: OwnerChanged.
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006f0b95f ...
 at Reprocess in :line 0
 at SteamMatchMakingService_SteamLobbyEnter in :line 0
 at OnSteamLobbyEnter in :line 0
 at SteamClientCallbacks_LobbyEnter in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241033595231).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198027697072).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765NetworkSTACK! GetLobbyMemberData(0x011000010404ebb0, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:765DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:765DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
20:11:52:874SessionSTACKSessionState_Opening.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:52:874SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:52:874SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006f0b95f ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Laughing Fox's game (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198027697072 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/version/281496453382149 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/6C0C986F30093C70AE7780DD8618D218 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/96850 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:931RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:932RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/conquest/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/economy/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/wonder/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:52:995RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:029RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Laughing Fox's game (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198027697072 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/version/281496453382149 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/6C0C986F30093C70AE7780DD8618D218 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/96850 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:069RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:229RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:312RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:312RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/conquest/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/economy/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/wonder/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:313RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Laughing Fox's game (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198027697072 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:314RuntimeSTACK[ChatMessage] RECV: l:/version/281496453382149 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/6C0C986F30093C70AE7780DD8618D218 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/96850 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:459RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:460RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:460RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:460RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/conquest/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/economy/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/wonder/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:530RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:655SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:655SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:655SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:655NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:655RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: q:/ready/0/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/_ready/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:678RuntimeSTACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:807SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:807SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:807SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Laughing Fox's game (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198027697072 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/version/281496453382149 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/6C0C986F30093C70AE7780DD8618D218 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:807RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/96850 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:827RuntimeSTACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:827RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:827RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:827RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:828RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/conquest/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/economy/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/wonder/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:862RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:863RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:863RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:863RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/_ready/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:53:916RuntimeSTACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:030SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:54:030SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:54:030SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:54:030SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: l:/_readytime/30.9130477905273 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: r:/0x011000010404ebb0/q:/factionSkin/0/ (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: r:/0x011000010404ebb0/q:/ready/0/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:155RuntimeSTACK[ChatMessage] RECV: l:/_readytime/31.06005859375 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:244RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:244RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:244RuntimeSTACK[ChatMessage] RECV: l:/_readytime/31.2980728149414 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:415RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:415RuntimeSTACK[ChatMessage] RECV: l:/_readytime/11.4330825805664 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:415RuntimeSTACK[ChatMessage] RECV: r:/0x011000010404ebb0/q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:54:434NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:54:655RuntimeSTACK[ChatMessage] RECV: r:/0x011000010404ebb0/q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:11:55:102NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:56:104NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:57:109NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:58:103NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:11:59:208NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:00:121NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:01:125NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:02:128NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:03:099NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:172SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:172SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:205DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:400SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:400GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:400GameServerSTACKSteamGameServer is null. Forcing shutdown anyway...
 at Disconnect in :line 0
 at InitializeServer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:400GameServerSTACKSteamGameServer initialized.
 at InitializeServer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:401RuntimeSTACK[ChatMessage] RECV: l:/_launching/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:04:401RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:04:650SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:650GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:650SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:650SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:650GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:04:650RuntimeSTACK[ChatMessage] RECV: r:/0x011000010404ebb0/q:/ready/0/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:04:717RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:18:635GameServerSTACKSteamGameSever successfully connected.
 at ISteamServerService_SteamServersConnected in :line 0
 at OnServerSteamServersConnected in :line 0
 at SteamServerCallbacks_SteamServersConnected in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:18:661GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:18:728GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:18:728DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751DefaultSTACKLoading from archive 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Sophon Multi Campaign.sav'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751DefaultSTACKUsing path to archive: 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Sophon Multi Campaign.sav'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GUISTACKCannot find the GuiElement 'SuperAffinityMajorHisshos'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GUISTACKCannot find the GuiElement 'SuperAffinityTerrans'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:751GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:752GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:753GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:754GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
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20:12:25:755GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
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20:12:25:755DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
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20:12:25:755RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
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 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:25:755RuntimeSTACK[ChatMessage] RECV: l:/_turn/231 (from 0x404ebb0).
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20:12:25:996DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
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20:12:25:996GameClientSTACKSteamGameServer found (0x1403ae6f2048403).
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20:12:25:996GameClientSTACKGameClientState_ConnectingToServer
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20:12:26:043GameplaySTACKThe pathfinding service is ready.
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20:12:26:043DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.001 second(s)).
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20:12:26:043GameServerSTACKInitiate connection to server with steamIDRemote: 0x11000010404ebb0, steamIDUser: 0x11000010404ebb0.
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20:12:26:043GameClientSTACKGot initiate connection response from server.
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20:12:26:043GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
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20:12:26:043DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0
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20:12:26:079DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
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20:12:26:079GameClientSTACKSuccessfully connected to SteamGameServer.
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20:12:26:080GameClientSTACKGameClientState_ConnectedToServer
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20:12:26:080GameClientSTACKGameClientState_Authentication
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20:12:26:080DefaultSTACK[Auth] TicketHandle=3, TicketLength = 348, Ticket=14000000-76cedf61-badabef9-b0eb0404-01001001-e41ffe5e-18000000-01000000-02000000-798f91ed-00000000-185a0e00-02000000-24010000-a4000000-04000000-b0eb0404-01001001-aefb0500-00fc3156-8800a8c0-00000000-d41bf35e-54cb0e5f-0100c524-01001300-8c0c0800-0000263b-08000000-d42f0b00-0000d678-0b000000-d7780b00-0000d878-0b000000-e0780b00-0000c2a5-0b000000-a4fa0b00-00007c4f-0c000000-08500c00-00006269-0c000000-6c690c00-000028d5-0c000000-b20d0e00-0000587b-0e000000-597b0e00-00001815-0f000000-48161000-00000000-a58175fe-dfa437ad-ad896641-2fe7a76b-97caa7c8-befab012-2267bd59-ff7e339d-4559af79-9d89fd35-d6140c42-c7f39ae2-25f1c657-0aca66af-1f2724f1-7ce1008a-bb6ef404-83d86b32-4a0677a5-a0403e83-d7b81245-2e7f00d3-d1232bf6-8680cad4-679e522f-67d38134-a5d2e26e-0af298e2-558f91fb-22782708-36843269-cf7c4513-
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20:12:26:117DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
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20:12:26:117GameServerSTACK[Auth] Received auth ticket from 0x11000010404ebb0, with length: 348.
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20:12:26:117GameServerSTACK[Auth] BeginAuthSession succeeded for member 0x11000010404ebb0.
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20:12:26:117GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
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20:12:26:117DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_ConnectedToServer
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20:12:26:117GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
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20:12:26:117DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_Authentication
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20:12:26:152DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
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20:12:26:188DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:232DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
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20:12:26:272DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0.001 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:26:312DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:339DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.001 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:26:372DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:26:405DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:441DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0.001 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:26:441GameServerSTACK[Auth] ValidateAuthTicketResponse OK for member 0x011000010404ebb0
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 at FixedUpdate in :line 0
20:12:26:485DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:26:485GameClientSTACK[Auth] Received an auth ticket response from server, we're good to go :)
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 at Update in :line 0
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20:12:26:521DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
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20:12:26:521GameClientSTACKSuccessfully authenticated to server.
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20:12:26:521GameClientSTACKGameClientState_LaunchGame
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20:12:26:521NetworkSTACKDumping method set to 'Text'.
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20:12:26:521NetworkSTACK2 dump files removed.
 at ClearDumpFiles in :line 0
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20:12:26:521DefaultSTACKWaiting for the game server to launch the game...
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 at Update in :line 0
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20:12:26:565DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:565GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
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20:12:26:566DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_LaunchGame
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20:12:26:600DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:647DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:26:670DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0010001 second(s)).
 at MoveNext in :line 0
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20:12:26:704DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:737DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:26:771DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:26:806DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:839DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0010001 second(s)).
 at MoveNext in :line 0
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20:12:26:873DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:906DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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20:12:26:945DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:26:980DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:024DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:061DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0010001 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:107DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:136DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:27:168DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:202DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:235DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:277DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:311DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:27:358DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
20:12:27:384DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:27:415DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:27:448DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:27:482DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:28:773DefaultSTACKGalaxy Seed = 96850
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:28:773DefaultSTACKFog of war texture format: RGB24.
 at LoadFogOfWar in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:161DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#12 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#13 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#14 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] MinorEmpire#15 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:162DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:163DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:163DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:163DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:164GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:165GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:166GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:167GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:168GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:168GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:168GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:168GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:168GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:169GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6539. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7881. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #17905. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170DefaultSTACKDisabling victory condition 'VictoryConquest'.
 at InitializeVictoryConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170DefaultSTACKDisabling victory condition 'VictoryEconomic'.
 at InitializeVictoryConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170DefaultSTACKDisabling victory condition 'VictoryWonder'.
 at InitializeVictoryConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHappiness
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:170GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:171GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:172GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:173AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:174GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameplaySTACK[PlayerRepository] Player 'Laughing Fox' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:174GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:175RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:12:43:175HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
20:12:43:175AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
20:12:43:175AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
20:12:43:175AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
20:12:43:175AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
20:12:43:362PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplaySophons","customFaction":"False","playerCount":5,"galaxySize":"Huge","galaxyShape":"Spiral4","gameSpeed":"Normal","tutorialDifficulty":"Expert","sessionMode":"Protected","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:12:28.338"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:362DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_GameLaunched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:12:43:448AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:448HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
20:12:43:448HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
20:12:43:448DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:448DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:448DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:448HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:448DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:448HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:449HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:450HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
20:12:43:940HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:940DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:940HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:940HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:940HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
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 at StartCoroutine in :line 0
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 at InvokeMoveNext in :line 0
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 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:941HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:941HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
20:12:43:942ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
20:12:43:962DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:962DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0050003 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:994DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:43:995DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:44:001DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:44:001DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:44:017DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:44:017DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:48:680DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:12:48:680DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0020001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.4100234 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0100006 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0070004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName79'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName47'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName33'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName62'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 13.9677989 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:820DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0020001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0020001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:821DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0420024 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0030002 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0040003 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0290016 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:822HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:07:823GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:849DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_GameLaunchedAndReady
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:868GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:953OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:4; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:6; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:7; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:953OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:953OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000C; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000D; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000E; EmpireIndex:20; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#0000000F; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
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20:13:07:953OrderSTACKOrderUpdateBestSystem#00000010; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:07:953OrderSTACKOrderUpdatePiratePhantomGarrison#00000011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:167RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:13:10:167RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:13:10:301GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:301GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:365DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_Turn_BeginEventDispatch
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:365DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_Turn_BeginEventDispatched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:551GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:10:590GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:10:621AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:705AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:863AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:863AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:907AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:932AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:952AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:10:987AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:010AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:030AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:068AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:091AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:113AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:145AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:145AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:230AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:230AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:274AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:292AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:330AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:359AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:379AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:421AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:454AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:482AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:531AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:560AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:580AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:606AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:650AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:704AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:704AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:704AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:762AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:815AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:834AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:834AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:866AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:908AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:908AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:935AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:935AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:935AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:953AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:953AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:980AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:980AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:980AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:980AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:998AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:11:998AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:021AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:021AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:041AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:041AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:070AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:070AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:093AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:093AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:110AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:165AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:165AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:165AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:165AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:187AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:288AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:320AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:343AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:364AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:364AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:388AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:407AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:407AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:436AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:484AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:484AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:12:484AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:356AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:357AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:357AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:536AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:537AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:537AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:537AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:554AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:554AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:593AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:593AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:593AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:13:593AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:14:078GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:14:118AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:14:149AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:14:191GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:14:191GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:13:14:829AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:14:875AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:028AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:363AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:691AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:691AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:743AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:784AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:811AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:965AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:965AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:15:965AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:16:046AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:16:046AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:17:522AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:17:618AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:17:711AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:17:830AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:17:937AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:080AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:112AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:144AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:216AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:244AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:523AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:601AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:905AISTACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:18:999AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:022AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:022AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:042AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:042AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:078AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:138AISTACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:373AISTACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:426AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:446AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:799AISTACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:821AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:901AISTACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:901AISTACKGame object 'BackdoorProtectionDefenseHackingProgram' map to AI snapshot 'BackdoorProtectionDefenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:901AISTACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:925AISTACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:19:925AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:20:316AISTACK[AI] GatherGenerators for 23 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
20:13:25:506AISTACKOpen archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Sophon Multi Campaign.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:25:528AISTACKGet ai serialization file from archive: 'ENFER.xml'.
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:25:528AISTACKClose archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Sophon Multi Campaign.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:26:648AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
20:13:26:648AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:26:648AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:26:648AISTACK[AI] [Event]keep 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:26:648AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:26:743AISTACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:32:145AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:32:168DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:364GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:364DefaultSTACK[MP_Progress] Empire#0 0x011000010404ebb0 GameClientState_Turn_Begin
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:487QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:559QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:32:686QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:477GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:590GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:590GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:590OrderSTACKOrderAIClientStateChange#00000012; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:590AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:33:620OrderSTACKOrderUpdateEffectZone#00000013
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:36:875AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:13:36:875AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:13:36:875AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:13:36:875AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
20:13:37:178AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:37:203AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:39:970AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:40:417AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:40:584AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:40:789AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:001AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:188AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:346AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:540AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:750AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:41:919AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:130AISTACK[AI] Cancel task 40368 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:130AISTACK[AI] Cancel task 40370 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:130AISTACK[AI] Cancel task 40372 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:152AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:152AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:152AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:295AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:295AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:295AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:342AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:342AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:342AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:442AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:442AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:442AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:488AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:496AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:496AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:572AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:572AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:572AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:619AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:619AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:619AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:705AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:705AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:705AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:776AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:776AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:776AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:845AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:845AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:845AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:930AISTACKStart 33 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:42:978OrderSTACKOrderSelloutTradableResource#00000014, Ticket: 00000001; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:42:978AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:019OrderSTACKOrderSelloutTradableResource#00000015, Ticket: 00000002; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:020OrderSTACKOrderSelloutTradableResource#00000016, Ticket: 00000003; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:020OrderSTACKOrderSelloutTradableResource#00000017, Ticket: 00000004; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:020OrderSTACKOrderSelloutTradableResource#00000018, Ticket: 00000005; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:020OrderSTACKOrderSelloutTradableResource#00000019, Ticket: 00000006; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:020AISTACK[AI] Cancel task 37072 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:020AISTACK[AI] Cancel task 37074 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:020AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:020AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:062OrderSTACKOrderSelloutTradableResource#0000001A, Ticket: 00000007; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:062OrderSTACKOrderSelloutTradableResource#0000001B, Ticket: 00000008; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:062OrderSTACKOrderSelloutTradableResource#0000001C, Ticket: 00000009; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:089OrderSTACKOrderSelloutTradableResource#0000001D, Ticket: 0000000A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:126OrderSTACKOrderSelloutTradableResource#0000001E, Ticket: 0000000B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:126OrderSTACKOrderSelloutTradableResource#0000001F, Ticket: 0000000C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:126OrderSTACKOrderUpdatePlayDeck#00000020, Ticket: 0000000D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:126GameplaySTACKfleet action with feedback 1255 started : ETA 111.481315612793
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220OrderSTACKOrderEntityAction#00000021, Ticket: 0000000E; EmpireIndex:1; ExpeditionFleetAction#1255, InitiatorGUID:14608, Context:Curiosity_PlanetResource_Strategic04 on Lisul II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220OrderSTACKOrderEntityAction#00000022, Ticket: 0000000F; EmpireIndex:1; StartWarEmpireAction#1256, InitiatorGUID:1396, Context:Empire 5 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220GameplaySTACK[DIPLOMACY] Empire#5 + Empire#1 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220GameplaySTACK[DIPLOMACY] Empire#1 + Empire#5 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220OrderSTACKOrderRetrofitShips#00000023, Ticket: 00000010; EmpireIndex:1; Ships: [7939 -> 11020]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:220AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:220AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:287OrderSTACKOrderRetrofitShips#00000024, Ticket: 00000011; EmpireIndex:1; Ships: [8453 -> 11020]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:287OrderSTACKOrderRetrofitShips#00000025, Ticket: 00000012; EmpireIndex:1; Ships: [9399 -> 11020]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:287OrderSTACKOrderRetrofitShips#00000026, Ticket: 00000013; EmpireIndex:1; Ships: [3701 -> 11020]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:340OrderSTACKOrderRetrofitShips#00000027, Ticket: 00000014; EmpireIndex:1; Ships: [10829 -> 11020]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:340OrderSTACKOrderRetrofitShips#00000028, Ticket: 00000015; EmpireIndex:1; Ships: [6913 -> 14002], [8686 -> 14002], [6019 -> 14002], [5884 -> 14002]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:340OrderSTACKOrderQueueConstruction#00000029, Ticket: 00000016; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:340AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:340AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:373OrderSTACKOrderQueueConstruction#0000002A, Ticket: 00000017; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:373OrderSTACKOrderQueueConstruction#0000002B, Ticket: 00000018; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:373OrderSTACKOrderQueueConstruction#0000002C, Ticket: 00000019; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:516OrderSTACKOrderBuyoutTradable#0000002E, Ticket: 0000001B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:516QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at TryAllocateTo in :line 0
 at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:516OrderSTACKOrderBuyoutTradable#0000002F, Ticket: 0000001C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderBuyoutTradable#00000030, Ticket: 0000001D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 0000001F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 00000020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000034, Ticket: 00000021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548OrderSTACKOrderUpdateQuests#00000035, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:548AISTACKStart 139 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:637OrderSTACKOrderCompleteQuest#00000036
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:637AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:43:684OrderSTACKOrderAssignHero#00000037, Ticket: 00000023; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:734OrderSTACKOrderAssignHero#00000038, Ticket: 00000024; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:788OrderSTACKOrderAssignHero#00000039, Ticket: 00000025; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:829OrderSTACKOrderAssignHero#0000003A, Ticket: 00000026; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:43:952OrderSTACKOrderAssignHero#0000003B, Ticket: 00000027; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:005OrderSTACKOrderAssignHero#0000003C, Ticket: 00000028; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:045OrderSTACKOrderAssignHero#0000003D, Ticket: 00000029; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:076OrderSTACKOrderManageManpower#0000003E, Ticket: 0000002A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110OrderSTACKOrderManageManpower#0000003F, Ticket: 0000002B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110OrderSTACKOrderManageManpower#00000040, Ticket: 0000002C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110OrderSTACKOrderCreateShipDesign#00000041, Ticket: 0000002D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110OrderSTACKOrderCreateShipDesign#00000042, Ticket: 0000002E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:110OrderSTACKOrderCreateShipDesign#00000043, Ticket: 0000002F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141OrderSTACKOrderCreateShipDesign#00000044, Ticket: 00000030; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141OrderSTACKOrderCreateShipDesign#00000045, Ticket: 00000031; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141OrderSTACKOrderCreateShipDesign#00000046, Ticket: 00000032; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:141GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:180OrderSTACKOrderCreateShipDesign#00000047, Ticket: 00000033; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:180GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:180OrderSTACKOrderCreateShipDesign#00000048, Ticket: 00000034; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:180OrderSTACKOrderCreateShipDesign#00000049, Ticket: 00000035; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:180AISTACK[AI] [Event]Remove 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:44:180AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:44:180AISTACK[AI] [Event]keep 162 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:44:180AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventHackingOperationLeftUnassigned,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestCompleted,EventHeroAssigned,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:44:238OrderSTACKOrderCreateShipDesign#0000004A, Ticket: 00000036; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:238OrderSTACKOrderCreateShipDesign#0000004B, Ticket: 00000037; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:238OrderSTACKOrderCreateShipDesign#0000004C, Ticket: 00000038; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:271OrderSTACKOrderCancelConstruction#0000004D, Ticket: 00000039; EmpireIndex:1; ContextGUID:13887, ConstructionGameEntityGUID:17976
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#0000004E, Ticket: 0000003A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#0000004F, Ticket: 0000003B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#00000050, Ticket: 0000003C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#00000051, Ticket: 0000003D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#00000052, Ticket: 0000003E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderQueueConstruction#00000053, Ticket: 0000003F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:272OrderSTACKOrderManageManpower#00000054, Ticket: 00000040; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:305OrderSTACKOrderSetSystemSupervisor#00000055, Ticket: 00000041; EmpireIndex:1; StarSystemGUID:2953, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:305OrderSTACKOrderSetSystemSupervisor#00000056, Ticket: 00000042; EmpireIndex:1; StarSystemGUID:6580, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:305OrderSTACKOrderSetSystemSupervisor#00000057, Ticket: 00000043; EmpireIndex:1; StarSystemGUID:14979, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:305OrderSTACKOrderSetSystemSupervisor#00000058, Ticket: 00000044; EmpireIndex:1; StarSystemGUID:1973, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000059, Ticket: 00000045; EmpireIndex:1; StarSystemGUID:9644, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005A, Ticket: 00000046; EmpireIndex:1; StarSystemGUID:4208, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005B, Ticket: 00000047; EmpireIndex:1; StarSystemGUID:10890, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005C, Ticket: 00000048; EmpireIndex:1; StarSystemGUID:5138, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005D, Ticket: 00000049; EmpireIndex:1; StarSystemGUID:11073, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005E, Ticket: 0000004A; EmpireIndex:1; StarSystemGUID:13359, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#0000005F, Ticket: 0000004B; EmpireIndex:1; StarSystemGUID:6590, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000060, Ticket: 0000004C; EmpireIndex:1; StarSystemGUID:7275, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000061, Ticket: 0000004D; EmpireIndex:1; StarSystemGUID:8182, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000062, Ticket: 0000004E; EmpireIndex:1; StarSystemGUID:8653, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000063, Ticket: 0000004F; EmpireIndex:1; StarSystemGUID:11782, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:306OrderSTACKOrderSetSystemSupervisor#00000064, Ticket: 00000050; EmpireIndex:1; StarSystemGUID:10955, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#00000065, Ticket: 00000051; EmpireIndex:1; StarSystemGUID:12265, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#00000066, Ticket: 00000052; EmpireIndex:1; StarSystemGUID:12857, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#00000067, Ticket: 00000053; EmpireIndex:1; StarSystemGUID:16597, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#00000068, Ticket: 00000054; EmpireIndex:1; StarSystemGUID:13887, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#00000069, Ticket: 00000055; EmpireIndex:1; StarSystemGUID:15711, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#0000006A, Ticket: 00000056; EmpireIndex:1; StarSystemGUID:16163, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#0000006B, Ticket: 00000057; EmpireIndex:1; StarSystemGUID:16602, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderSetSystemSupervisor#0000006C, Ticket: 00000058; EmpireIndex:1; StarSystemGUID:16678, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderEntityAction#0000006D, Ticket: 00000059; EmpireIndex:1; GoToFleetAction#1257, InitiatorGUID:14614, Context:Path: 0->2, Path: Path: 0->2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:374OrderSTACKOrderCreateCoordinationRequest#0000006E, Ticket: 0000005A; EmpireIndex:1; RequestType:Attack; GalaxyPosition:GalaxyPosition(48.56038,122.844); CoordinationRequestGUID:18177; Message:
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:441OrderSTACKOrderAssignHero#0000006F, Ticket: 0000005B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:441OrderSTACKOrderUnlockHeroSkill#00000070, Ticket: 0000005C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:441GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:441OrderSTACKOrderUnlockHeroSkill#00000071, Ticket: 0000005D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:498OrderSTACKOrderUnlockHeroSkill#00000072, Ticket: 0000005E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:498OrderSTACKOrderUnlockHeroSkill#00000073, Ticket: 0000005F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:498OrderSTACKOrderUnlockHeroSkill#00000074, Ticket: 00000060; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:538OrderSTACKOrderUnlockHeroSkill#00000075, Ticket: 00000061; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:538OrderSTACKOrderStartHackingOperation#00000076, Ticket: 00000062; StartGUID:12857, TargetGUID:1425, NodePositions:1,NodeIndex:0,NodeIndex:3,NodeIndex:12,NodeIndex:15, HackingOperationGUID:18178, TracedOperationGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:538OrderSTACKOrderEntityAction#00000077, Ticket: 00000063; EmpireIndex:1; RemoveTraitorsSystemAction#1258, InitiatorGUID:7275
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:608OrderSTACKOrderStartHackingProgram#00000078, Ticket: 00000064; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:2953, HackingProgramGUID:18179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609OrderSTACKOrderStartHackingProgram#00000079, Ticket: 00000065; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:6580, HackingProgramGUID:18180
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609Gameplay, OrderSTACK[GameServer] OrderStartHackingProgram preprocessor failed: Cannot launch the program (failure flags: NotEnoughProcessingPower)
 at StartHackingProgramPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:609AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingProgram [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:610OrderSTACKOrderQueueConstruction#0000007A, Ticket: 0000006F; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:610OrderSTACKOrderEntityAction#0000007B, Ticket: 00000070; EmpireIndex:2; GoToFleetAction#6402, InitiatorGUID:18126, Context:Path: 18->15->12, Path: Path: 18->15->12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:610OrderSTACKOrderQueueConstruction#0000007C, Ticket: 00000071; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:610OrderSTACKOrderCreateAndApplyShipDesign#0000007D, Ticket: 00000072; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639GameplaySTACKfleet action with feedback 1255 finished : ETA 111.481315612793, Game.Time 111.991409301758, true ETA 111.981315612793
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639OrderSTACKOrderEntityAction#0000007E, Ticket: 00000073; EmpireIndex:2; GoToFleetAction#6403, InitiatorGUID:17062, Context:Path: 18->17->16->117->116->120, Path: Path: 18->17->16->117->116->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Dyl (ColonizedStarSystem#1425) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Taurus (ColonizedStarSystem#2941) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:639AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:640OrderSTACKOrderRetrofitShips#0000007F, Ticket: 00000076; EmpireIndex:2; Ships: [12516 -> 17981], [12067 -> 17981], [14289 -> 17981]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:640OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000080, Ticket: 00000077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:670OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000081, Ticket: 00000078
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:670OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000082, Ticket: 00000079
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000083, Ticket: 0000007A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderQueueConstruction#00000084, Ticket: 0000007B; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderQueueConstruction#00000085, Ticket: 0000007C; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderChangeOutpostGrowthProvider#00000086, Ticket: 0000007D; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderStartHackingProgram#00000087, Ticket: 0000007E; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:1397, TargetGUID:5875, HackingProgramGUID:18192
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:671OrderSTACKOrderStartHackingProgram#00000088, Ticket: 0000007F; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1397, TargetGUID:16525, HackingProgramGUID:18193
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:702OrderSTACKOrderEntityAction#00000089, Ticket: 00000080; EmpireIndex:3; InvisibilityFleetAction#5333, InitiatorGUID:12225
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:728GameplaySTACKfleet action with feedback 5334 started : ETA 113.085411071777
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:728OrderSTACKOrderEntityAction#0000008A, Ticket: 00000081; EmpireIndex:3; LaunchDetectionProbeFleetAction#5334, InitiatorGUID:17636, Context:Lynx (822) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:728OrderSTACKOrderBuyoutTradable#0000008B, Ticket: 00000082; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:729OrderSTACKOrderQueueConstruction#0000008C, Ticket: 00000083; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:729OrderSTACKOrderQueueConstruction#0000008D, Ticket: 00000084; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:729OrderSTACKOrderQueueConstruction#0000008E, Ticket: 00000085; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderQueueConstruction#0000008F, Ticket: 00000086; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderQueueConstruction#00000090, Ticket: 00000087; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderQueueConstruction#00000091, Ticket: 00000088; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderQueueConstruction#00000092, Ticket: 00000089; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderSelloutTradableResource#00000093, Ticket: 0000008A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:760OrderSTACKOrderCancelConstruction#00000094, Ticket: 0000008B; EmpireIndex:3; ContextGUID:1428, ConstructionGameEntityGUID:18117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:814OrderSTACKOrderCancelConstruction#00000095, Ticket: 0000008C; EmpireIndex:3; ContextGUID:1428, ConstructionGameEntityGUID:18129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:815OrderSTACKOrderCancelConstruction#00000096, Ticket: 0000008D; EmpireIndex:3; ContextGUID:2755, ConstructionGameEntityGUID:18093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:815OrderSTACKOrderCancelConstruction#00000097, Ticket: 0000008E; EmpireIndex:3; ContextGUID:2755, ConstructionGameEntityGUID:18137
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:841OrderSTACKOrderCancelConstruction#00000098, Ticket: 0000008F; EmpireIndex:3; ContextGUID:4112, ConstructionGameEntityGUID:18121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:841OrderSTACKOrderCancelConstruction#00000099, Ticket: 00000090; EmpireIndex:3; ContextGUID:4112, ConstructionGameEntityGUID:18139
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:841OrderSTACKOrderQueueConstruction#0000009A, Ticket: 00000091; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderQueueConstruction#0000009B, Ticket: 00000092; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009C, Ticket: 00000093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009D, Ticket: 00000094
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009E, Ticket: 00000095
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009F, Ticket: 00000096
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:885OrderSTACKOrderCreateShipDesign#000000A0, Ticket: 00000097; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:886OrderSTACKOrderCreateShipDesign#000000A1, Ticket: 00000098; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:886OrderSTACKOrderBeginQuest#000000A2, Ticket: 00000099
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:911OrderSTACKOrderCreateShipDesign#000000A3, Ticket: 0000009A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:911GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966OrderSTACKOrderCreateShipDesign#000000A4, Ticket: 0000009B; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966OrderSTACKOrderCreateShipDesign#000000A5, Ticket: 0000009C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966OrderSTACKOrderCreateShipDesign#000000A6, Ticket: 0000009D; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:44:966GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:011OrderSTACKOrderCreateShipDesign#000000A7, Ticket: 0000009E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:011OrderSTACKOrderCreateShipDesign#000000A8, Ticket: 0000009F; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:011OrderSTACKOrderCreateAndApplyShipDesign#000000A9, Ticket: 000000A0; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#11924: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#14472: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048OrderSTACKOrderQueueConstruction#000000AA, Ticket: 000000A3; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048OrderSTACKOrderQueueConstruction#000000AB, Ticket: 000000A4; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048OrderSTACKOrderQueueConstruction#000000AC, Ticket: 000000A5; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048OrderSTACKOrderQueueConstruction#000000AD, Ticket: 000000A6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:048OrderSTACKOrderQueueConstruction#000000AE, Ticket: 000000A7; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:101OrderSTACKOrderQueueConstruction#000000AF, Ticket: 000000A8; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102DefaultSTACKThe construction 18232 is already at the index 0.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderQueueConstruction#000000B0, Ticket: 000000A9; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderQueueConstruction#000000B1, Ticket: 000000AA; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderStartHackingOperation#000000B2, Ticket: 000000AB; StartGUID:14659, TargetGUID:2194, NodePositions:15,NodeIndex:14,NodeIndex:18, HackingOperationGUID:18237, TracedOperationGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderStartHackingProgram#000000B3, Ticket: 000000AC; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1398, TargetGUID:16874, HackingProgramGUID:18238
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderStartHackingProgram#000000B4, Ticket: 000000AD; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1398, TargetGUID:5875, HackingProgramGUID:18239
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderStartHackingProgram#000000B5, Ticket: 000000AE; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1398, TargetGUID:6675, HackingProgramGUID:18240
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:102OrderSTACKOrderEntityAction#000000B6, Ticket: 000000AF; EmpireIndex:1; MoveToFleetAction#1259, InitiatorGUID:14614, Context:EntityActionContext_Movement, 0->2 (Cost: 8.544412) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:177GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:177OrderSTACKOrderTerminateEntityAction#000000B7; EmpireIndex:1; EntityActionId: 1255
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:177OrderSTACKOrderEntityAction#000000B8, Ticket: 000000B0; EmpireIndex:2; MoveToFleetAction#6404, InitiatorGUID:18126, Context:EntityActionContext_Movement, 18->15 (Cost: 7.32839) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:177OrderSTACKOrderEntityAction#000000B9, Ticket: 000000B1; EmpireIndex:2; MoveToFleetAction#6405, InitiatorGUID:17062, Context:EntityActionContext_Movement, 18->17 (Cost: 8.123831) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:177OrderSTACKOrderUpdateVisibility#000000BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:201OrderSTACKOrderUpdateEffectZone#000000BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:274GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:377AISTACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:535GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:549AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:549GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:630OrderSTACKOrderUpdateVisibility#000000BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:667GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:749GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:794AISTACK[AI] Empire 1 has no more design keep last TF composition [AI0]
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:794AISTACK[AI] Empire 3 has no more design keep last TF composition [AI0]
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:812AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:812AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:812AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:45:846OrderSTACKOrderEntityAction#000000BD, Ticket: 000000B2; EmpireIndex:22; InitiateGuardFleetAction#1899, InitiatorGUID:12166, Context:Acamar (724) (StarSystemNode), Path: Acamar (724) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:846OrderSTACKOrderEntityAction#000000BE; EmpireIndex:22; GuardEmpireLocalAction#1900, InitiatorGUID:1417, Context:Acamar (724) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:846GameplaySTACKCancelling actions on Acamar (724) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 22
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:919OrderSTACKOrderUpdateEffectZone#000000BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:45:957AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:124AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:246GameplaySTACKfleet action with feedback 5334 finished : ETA 113.085411071777, Game.Time 113.602493286133, true ETA 113.585411071777
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:246OrderSTACKOrderTerminateEntityAction#000000C0; EmpireIndex:3; EntityActionId: 5334
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:295AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:398OrderSTACKOrderUpdateVisibility#000000C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:417OrderSTACKOrderUpdateEffectZone#000000C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:460AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:628AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:834OrderSTACKOrderCompleteMoveToFleetAction#000000C3; EmpireIndex:2; EntityActionId: 6405
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:834OrderSTACKOrderTerminateEntityAction#000000C4; EmpireIndex:2; EntityActionId: 6405
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:834AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:861OrderSTACKOrderEntityAction#000000C5, Ticket: 000000B3; EmpireIndex:2; MoveToFleetAction#6406, InitiatorGUID:17062, Context:EntityActionContext_Movement, 17->16 (Cost: 3.876169) from 0 to 0.6110138.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:959OrderSTACKOrderUpdateVisibility#000000C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:959AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:46:994OrderSTACKOrderCompleteMoveToFleetAction#000000C7; EmpireIndex:1; EntityActionId: 1259
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:995OrderSTACKOrderCompleteMoveToFleetAction#000000C8; EmpireIndex:2; EntityActionId: 6404
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:46:995OrderSTACKOrderUpdateEffectZone#000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:042OrderSTACKOrderUpdateVisibility#000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:042OrderSTACKOrderTerminateEntityAction#000000CB; EmpireIndex:1; EntityActionId: 1259
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:042OrderSTACKOrderUpdateVisibility#000000CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:071OrderSTACKOrderTerminateEntityAction#000000CD; EmpireIndex:2; EntityActionId: 6404
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:072OrderSTACKOrderTerminateEntityAction#000000CE; EmpireIndex:1; EntityActionId: 1257
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:098OrderSTACKOrderEntityAction#000000CF, Ticket: 000000B4; EmpireIndex:2; MoveToFleetAction#6407, InitiatorGUID:18126, Context:EntityActionContext_Movement, 15->12 (Cost: 0.6716099) from 0 to 0.07600883.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:098AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:284AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:425AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:425AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:425AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:477OrderSTACKOrderUpdateEffectZone#000000D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:510OrderSTACKOrderUpdateVisibility#000000D1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:47:510AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:510AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:510AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:573AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:573AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:573AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:625AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:625AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:625AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:685AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:685AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:685AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:737AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:737AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:737AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:802AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:802AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:802AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:851AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:851AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:851AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:919AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:920AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:920AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:968AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:968AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:47:968AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:039AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:039AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:143OrderSTACKOrderUpdateEffectZone#000000D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:260AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:260AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:447AISTACKStart 21 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:447AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:486OrderSTACKOrderSelloutTradableResource#000000D3, Ticket: 000000B5; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:488OrderSTACKOrderSelloutTradableResource#000000D4, Ticket: 000000B6; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:488OrderSTACKOrderBuyoutTradable#000000D5, Ticket: 000000B7; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:488AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:520OrderSTACKOrderQueueConstruction#000000D6, Ticket: 000000B8; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:520OrderSTACKOrderStartHackingOperation#000000D7, Ticket: 000000B9; StartGUID:12857, TargetGUID:17453, NodePositions:1,NodeIndex:0,NodeIndex:2, HackingOperationGUID:18243, TracedOperationGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:520OrderSTACKOrderEntityAction#000000D8, Ticket: 000000BA; EmpireIndex:1; ComplimentEmpireAction#1260, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:584OrderSTACKOrderSelloutTradableResource#000000D9, Ticket: 000000BB; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:584OrderSTACKOrderSelloutTradableResource#000000DA, Ticket: 000000BC; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:584OrderSTACKOrderSelloutTradableResource#000000DB, Ticket: 000000BD; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635OrderSTACKOrderSelloutTradableResource#000000DC, Ticket: 000000BE; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635OrderSTACKOrderBuyoutTradable#000000DD, Ticket: 000000BF; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635OrderSTACKOrderBuyoutTradable#000000DE, Ticket: 000000C0; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635OrderSTACKOrderBuyoutTradable#000000DF, Ticket: 000000C1; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635OrderSTACKOrderStartContextualDiplomaticExchange#000000E0, Ticket: 000000C2; FirstEmpireIndex:1, SecondEmpireIndex:2, DefinitionName:LevelOneDemand, GUID:18244, MoodMessageOverride:, DynamicContexts:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:635AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:635AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:635AISTACK[AI] [Event]Remove 162 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:635AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventHackingOperationLeftUnassigned,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestCompleted,EventHeroAssigned,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHeroAssigned,EventHappinessStatusChanged,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:635AISTACK[AI] [Event]keep 96 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:635AISTACK[AI] [Event]keep EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventHeroAssigned,EventHackingOperationStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventQuestBegun,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventConstructionQueued,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:48:676OrderSTACKOrderCreateShipDesign#000000E1, Ticket: 000000C3; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:676OrderSTACKOrderCancelConstruction#000000E2, Ticket: 000000C4; EmpireIndex:1; ContextGUID:14979, ConstructionGameEntityGUID:17979
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:676OrderSTACKOrderCancelConstruction#000000E3, Ticket: 000000C5; EmpireIndex:1; ContextGUID:13359, ConstructionGameEntityGUID:16486
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:676OrderSTACKOrderCancelConstruction#000000E4, Ticket: 000000C6; EmpireIndex:1; ContextGUID:12857, ConstructionGameEntityGUID:16340
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:676OrderSTACKOrderCancelConstruction#000000E5, Ticket: 000000C7; EmpireIndex:1; ContextGUID:16602, ConstructionGameEntityGUID:18113
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:676OrderSTACKOrderCancelConstruction#000000E6, Ticket: 000000C8; EmpireIndex:1; ContextGUID:16678, ConstructionGameEntityGUID:18058
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:709OrderSTACKOrderCreateShipDesign#000000E7, Ticket: 000000C9; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:709OrderSTACKOrderCompleteMoveToFleetAction#000000E8; EmpireIndex:2; EntityActionId: 6407
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:709OrderSTACKOrderAIClientStateChange#000000E9; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:709AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:709AISTACKStart 25 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:709AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:48:738OrderSTACKOrderAIClientStateChange#000000EA; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:738AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:738OrderSTACKOrderCompleteMoveToFleetAction#000000EB; EmpireIndex:2; EntityActionId: 6406
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:738OrderSTACKOrderUpdateEffectZone#000000EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:738OrderSTACKOrderTerminateEntityAction#000000ED; EmpireIndex:2; EntityActionId: 6407
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:738OrderSTACKOrderSelloutTradableResource#000000EE, Ticket: 000000CA; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderSelloutTradableResource#000000EF, Ticket: 000000CB; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderSelloutTradableResource#000000F0, Ticket: 000000CC; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderBuyoutTradable#000000F1, Ticket: 000000CD; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at TryAllocateTo in :line 0
 at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderCancelConstruction#000000F2, Ticket: 000000CE; EmpireIndex:2; ContextGUID:2194, ConstructionGameEntityGUID:18181
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Dyl (ColonizedStarSystem#1425) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Taurus (ColonizedStarSystem#2941) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderSelloutTradableResource#000000F3, Ticket: 000000D1; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:774OrderSTACKOrderSelloutTradableResource#000000F4, Ticket: 000000D2; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderSelloutTradableResource#000000F5, Ticket: 000000D3; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderBuyoutTradable#000000F6, Ticket: 000000D4; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderBuyoutTradable#000000F7, Ticket: 000000D5; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderBuyoutTradable#000000F8, Ticket: 000000D6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderBuyoutTradable#000000F9, Ticket: 000000D7; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderBuyoutTradable#000000FA, Ticket: 000000D8; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderCreateAndApplyShipDesign#000000FB, Ticket: 000000D9; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:830OrderSTACKOrderCreateAndApplyShipDesign#000000FC, Ticket: 000000DA; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderCancelConstruction#000000FD, Ticket: 000000DB; EmpireIndex:3; ContextGUID:7340, ConstructionGameEntityGUID:18133
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderCancelConstruction#000000FE, Ticket: 000000DC; EmpireIndex:3; ContextGUID:4439, ConstructionGameEntityGUID:18201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderQueueConstruction#000000FF, Ticket: 000000DD; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderQueueConstruction#00000100, Ticket: 000000DE; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderQueueConstruction#00000101, Ticket: 000000DF; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860OrderSTACKOrderBuyoutConstruction#00000102, Ticket: 000000E0; EmpireIndex:3; ContextGUID:15825, ConstructionGameEntityGUID:18205, ResourceName:EmpireEmpirePoint, BuyoutCost:532.707
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:860DefaultSTACKThe construction 18205 is already at the index 0.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:861OrderSTACKOrderEntityAction#00000103, Ticket: 000000E1; EmpireIndex:3; GoToFleetAction#5335, InitiatorGUID:17636, Context:Path: 119->120, Path: Path: 119->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:861OrderSTACKOrderEntityAction#00000104, Ticket: 000000E2; EmpireIndex:3; GoToFleetAction#5336, InitiatorGUID:12225, Context:Path: 31->35, Path: Path: 31->35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:888OrderSTACKOrderTerminateEntityAction#00000105; EmpireIndex:2; EntityActionId: 6406
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:888OrderSTACKOrderEntityAction#00000106, Ticket: 000000E3; EmpireIndex:3; MoveToFleetAction#5337, InitiatorGUID:12225, Context:EntityActionContext_Movement, 31->35 (Cost: 7) from 0 to 0.9976285.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:888OrderSTACKOrderEntityAction#00000107, Ticket: 000000E4; EmpireIndex:3; MoveToFleetAction#5338, InitiatorGUID:17636, Context:EntityActionContext_Movement, 119->120 (Cost: 2.152668) from 0 to 0.3505192.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:906AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:48:906GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:000GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:084AISTACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:49:426GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:443AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:443GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:443OrderSTACKOrderUpdateEffectZone#00000108
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:49:525GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:673GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:674OrderSTACKOrderUpdateVisibility#00000109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:674OrderSTACKOrderUpdateVisibility#0000010A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:674OrderSTACKOrderUpdateVisibility#0000010B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:699OrderSTACKOrderCompleteMoveToFleetAction#0000010C; EmpireIndex:3; EntityActionId: 5338
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:699OrderSTACKOrderCompleteMoveToFleetAction#0000010D; EmpireIndex:3; EntityActionId: 5337
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:699OrderSTACKOrderUpdateEffectZone#0000010E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:721OrderSTACKOrderTerminateEntityAction#0000010F; EmpireIndex:3; EntityActionId: 5338
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:721OrderSTACKOrderTerminateEntityAction#00000110; EmpireIndex:3; EntityActionId: 5337
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:749AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:52:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:52:969AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:104AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:157GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:157GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:157GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:189OrderSTACKOrderUpdateEffectZone#00000111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:278AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:436GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:436GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:436GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:479AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:607GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:607GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:607GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:667AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:864AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:53:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:53:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:042AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:110GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:208AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:349AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:533AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:533AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:533AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:601AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:601AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:601AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:659AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:659AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:659AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:743AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:743AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:743AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:796GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#22 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:811AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:811AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:811AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#23 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:876AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:876AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:876AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:937AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:937AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:937AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:54:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#24 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:54:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:020AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:020AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:021AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#25 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:103AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:103AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:103AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#26 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:148AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:148AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:148AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:210AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:210AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#27 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#28 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#29 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:399AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:399AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#30 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:551AISTACKStart 21 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:551AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#31 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581OrderSTACKOrderBuyoutTradingCompanyImprovement#00000112, Ticket: 000000E5; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581OrderSTACKOrderBuyoutTradingCompanyImprovement#00000113, Ticket: 000000E6; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581OrderSTACKOrderBuyoutTradingCompanyImprovement#00000114, Ticket: 000000E7; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581OrderSTACKOrderRetrofitShips#00000115, Ticket: 000000E8; EmpireIndex:1; Ships: [4782 -> 18155]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:581OrderSTACKOrderStartHackingOperation#00000116, Ticket: 000000E9; StartGUID:16163, TargetGUID:16874, NodePositions:5,NodeIndex:53,NodeIndex:4, HackingOperationGUID:18255, TracedOperationGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderEntityAction#00000117, Ticket: 000000EA; EmpireIndex:1; ComplimentEmpireAction#1261, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderSelloutTradableResource#00000118, Ticket: 000000EB; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderSelloutTradableResource#00000119, Ticket: 000000EC; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderBuyoutTradable#0000011A, Ticket: 000000ED; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderBuyoutTradable#0000011B, Ticket: 000000EE; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderBuyoutTradable#0000011C, Ticket: 000000EF; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderBuyoutTradable#0000011D, Ticket: 000000F0; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderBuyoutTradable#0000011E, Ticket: 000000F1; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderCancelConstruction#0000011F, Ticket: 000000F2; EmpireIndex:1; ContextGUID:10955, ConstructionGameEntityGUID:13999
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625GameplaySTACKfleet action with feedback 1262 started : ETA 123.986030578613
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderEntityAction#00000120, Ticket: 000000F3; EmpireIndex:1; ExpeditionFleetAction#1262, InitiatorGUID:14608, Context:Curiosity_PlanetResource_Luxury19 on Lisul III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:625OrderSTACKOrderQueueConstruction#00000121, Ticket: 000000F4; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:654OrderSTACKOrderBuyoutTradable#00000122, Ticket: 000000F5; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:654OrderSTACKOrderSelloutTradableResource#00000123, Ticket: 000000F6; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:654OrderSTACKOrderRespondToContextualDiplomaticExchange#00000124, Ticket: 000000F7; GUID:18244, CurrentTermName:LevelOneDemand, ChoiceName:LevelOneDemandRefuse, Validate:True, MoodMessageOverride:
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:674Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Dyl (ColonizedStarSystem#1425) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:674AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:674Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Taurus (ColonizedStarSystem#2941) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:674AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:674AISTACK[AI] [Event]Remove 96 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:55:674AISTACK[AI] [Event]Remove EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventHeroAssigned,EventHackingOperationStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventQuestBegun,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventConstructionQueued,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:55:674AISTACK[AI] [Event]keep 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:55:674AISTACK[AI] [Event]keep EventShipDesignCreated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDesignCreated,EventStrategicResourceAcquired,EventConstructionCancelled,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventConstructionQueued,EventTriggerPopulationEvent,EventTemporaryEffectStarted,EventContextualDiplomaticExchangeUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:55:674AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:707OrderSTACKOrderSelloutTradableResource#00000125, Ticket: 000000FA; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:708OrderSTACKOrderSelloutTradableResource#00000126, Ticket: 000000FB; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:708OrderSTACKOrderBuyoutTradable#00000127, Ticket: 000000FC; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:708AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:55:730GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#32 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:730GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:730GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:730OrderSTACKOrderBuyoutTradable#00000128, Ticket: 000000FD; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:730OrderSTACKOrderBuyoutTradable#00000129, Ticket: 000000FE; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:744AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:744GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:55:834GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:039GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:074AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:074GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:163GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:221GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:56:286AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:287AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:287AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:448AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:632AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:802AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:56:977AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:128GameplaySTACKfleet action with feedback 1262 finished : ETA 123.986030578613, Game.Time 124.487129211426, true ETA 124.486030578613
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:128OrderSTACKOrderTerminateEntityAction#0000012A; EmpireIndex:1; EntityActionId: 1262
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:128AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:286AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:359GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:476AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:648AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:777AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:909AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:909AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:909AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:57:961AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:961AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:57:961AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:014GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:014GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:014GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:029AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:029AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:029AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:076AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:076AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:076AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:144AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:144AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:144AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:208AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:208AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:208AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:297GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:297GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:353AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:353AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:353AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:420AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:420AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:420AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:473GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:502AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:502AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:502AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:574AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:575AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:575AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:642GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:642GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:642GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:642AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:642AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:809AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:809AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:894GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:894GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:894GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:58:993AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:58:993AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:59:020Gameplay, OrderSTACK[Empire 1] OrderRetrofitShips preprocessor failed: Cannot afford costs
 at RetrofitShipsPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:020AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:020OrderSTACKOrderQueueConstruction#0000012B, Ticket: 00000100; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:020OrderSTACKOrderQueueConstruction#0000012C, Ticket: 00000101; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:020OrderSTACKOrderQueueConstruction#0000012D, Ticket: 00000102; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:020OrderSTACKOrderBuyoutTradable#0000012E, Ticket: 00000103; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderEntityAction#0000012F, Ticket: 00000104; EmpireIndex:1; ComplimentEmpireAction#1263, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderBuyoutTradable#00000130, Ticket: 00000105; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderBuyoutTradable#00000131, Ticket: 00000106; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderBuyoutTradable#00000132, Ticket: 00000107; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderBuyoutTradable#00000133, Ticket: 00000108; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021OrderSTACKOrderBuyoutTradable#00000134, Ticket: 00000109; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:021AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:59:021AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:59:040OrderSTACKOrderEntityAction#00000135, Ticket: 0000010A; EmpireIndex:1; GoToFleetAction#1264, InitiatorGUID:14614, Context:Path: 2->7->101, Path: Path: 2->7->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040OrderSTACKOrderBuyoutTradable#00000136, Ticket: 0000010B; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Dyl (ColonizedStarSystem#1425) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Taurus (ColonizedStarSystem#2941) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040OrderSTACKOrderSelloutTradableResource#00000137, Ticket: 0000010E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040OrderSTACKOrderBuyoutTradable#00000138, Ticket: 0000010F; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040OrderSTACKOrderBuyoutTradable#00000139, Ticket: 00000110; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:040OrderSTACKOrderBuyoutTradable#0000013A, Ticket: 00000111; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:070OrderSTACKOrderEntityAction#0000013B, Ticket: 00000112; EmpireIndex:1; MoveToFleetAction#1265, InitiatorGUID:14614, Context:EntityActionContext_Movement, 2->7 (Cost: 3.455588) from 0 to 0.6481314.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:090GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:090GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:090GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:107OrderSTACKOrderUpdateVisibility#0000013C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:107AISTACK[AI] [Event]Remove 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:59:107AISTACK[AI] [Event]Remove EventShipDesignCreated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventShipDesignCreated,EventStrategicResourceAcquired,EventConstructionCancelled,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventConstructionQueued,EventTriggerPopulationEvent,EventTemporaryEffectStarted,EventContextualDiplomaticExchangeUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:59:107AISTACK[AI] [Event]keep 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:59:107AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:13:59:147AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:147GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:233GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:464GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:496AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:496GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:585GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:646GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:13:59:706AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:59:855AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:13:59:992AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:150AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:280AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:433OrderSTACKOrderUpdateVisibility#0000013D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:433AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:573AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:715AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:764OrderSTACKOrderCompleteMoveToFleetAction#0000013E; EmpireIndex:1; EntityActionId: 1265
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:764OrderSTACKOrderTerminateEntityAction#0000013F; EmpireIndex:1; EntityActionId: 1265
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:856AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:00:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:00:994AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:078GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:153AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:153AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:153AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:198AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:199AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:199AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:269AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:269AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:269AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:357AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:357AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:357AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:404AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:404AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:419AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:488AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:488AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:488AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:566AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:566AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:566AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:622AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:622AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:622AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:676AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:677AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:677AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:740AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:740AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:740AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:814AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:814AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:01:956AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:01:956AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:02:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:096AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:02:125OrderSTACKOrderAIClientStateChange#00000140; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125OrderSTACKOrderEntityAction#00000141, Ticket: 00000113; EmpireIndex:1; ComplimentEmpireAction#1266, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125OrderSTACKOrderSelloutTradableResource#00000142, Ticket: 00000114; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125OrderSTACKOrderSelloutTradableResource#00000143, Ticket: 00000115; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125OrderSTACKOrderSelloutTradableResource#00000144, Ticket: 00000116; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:125AISTACKStart 18 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:02:125AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:02:152OrderSTACKOrderSelloutTradableResource#00000145, Ticket: 00000117; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderBuyoutTradable#00000146, Ticket: 00000118; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderBuyoutTradable#00000147, Ticket: 00000119; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderBuyoutTradable#00000148, Ticket: 0000011A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderBuyoutTradable#00000149, Ticket: 0000011B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderBuyoutTradable#0000014A, Ticket: 0000011C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderCancelConstruction#0000014B, Ticket: 0000011D; EmpireIndex:1; ContextGUID:5138, ConstructionGameEntityGUID:16749
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152GameplaySTACKfleet action with feedback 1267 started : ETA 130.515403747559
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:152OrderSTACKOrderEntityAction#0000014C, Ticket: 0000011E; EmpireIndex:1; ExpeditionFleetAction#1267, InitiatorGUID:14608, Context:Curiosity_Loot_Ruins_Era1 on Lisul III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172OrderSTACKOrderSelloutTradableResource#0000014D, Ticket: 0000011F; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Dyl (ColonizedStarSystem#1425) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172Gameplay, OrderSTACK[Empire 2] OrderChangeOutpostGrowthProvider preprocessor failed: Taurus (ColonizedStarSystem#2941) is not suitable for outpost migration
 at ChangeOutpostGrowthProviderPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172OrderSTACKOrderSelloutTradableResource#0000014E, Ticket: 00000122; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172OrderSTACKOrderBuyoutTradable#0000014F, Ticket: 00000123; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:172OrderSTACKOrderBuyoutTradable#00000150, Ticket: 00000124; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:250GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:250AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:250GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:286GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:380GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:439GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:496GameplaySTACKEmpire#4 is tagged as eliminated. Skipping elections.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:518GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:550GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:582GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:582OrderSTACKOrderTerminateEntityAction#00000151; EmpireIndex:1; EntityActionId: 1267
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:582GameplaySTACKAdd 10 experience to ship Ship#14554
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:653GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7820
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7817
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7814
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7811
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7808
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#7805
 at AddExperience in :line 0
 at MoveNext in :line 0
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#8535
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#8532
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#8538
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#8823
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#8826
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20:14:02:692GameplaySTACKAdd 5 experience to ship Ship#9453
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20:14:02:693GameplaySTACKAdd 5 experience to ship Ship#10817
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20:14:02:693GameplaySTACKAdd 5 experience to ship Ship#10746
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20:14:02:693GameplaySTACKAdd 5 experience to ship Ship#14802
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20:14:02:693GameplaySTACKAdd 5 experience to ship Ship#15169
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20:14:02:693GameplaySTACKAdd 5 experience to ship Ship#14847
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#8547
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#8541
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10814
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10731
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10734
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10728
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10737
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10743
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#10740
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#11445
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#11340
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#11674
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#11974
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#14805
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#14810
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20:14:02:693GameplaySTACKAdd 9 experience to ship Ship#14839
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20:14:02:693GameplaySTACKAdd 1 experience to ship Ship#11742
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20:14:02:693GameplaySTACKAdd 1 experience to ship Ship#16668
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#1520
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#1550
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#3646
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#8301
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#8298
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#2897
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#3969
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#4782
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#5342
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#5896
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#5955
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#6022
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#5958
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#6139
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#7971
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#8683
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#9466
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#12287
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#5887
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20:14:02:734GameplaySTACKAdd 1 experience to ship Ship#14187
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#6351
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#7198
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#8453
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#9399
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#3701
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#10829
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#9247
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#12177
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20:14:02:734GameplaySTACKAdd 1 experience to ship Mothership#12788
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#13229
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#13764
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#14392
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20:14:02:735GameplaySTACKAdd 1 experience to ship Ship#5893
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20:14:02:735GameplaySTACKAdd 1 experience to ship Ship#6913
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#13959
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#15451
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#10061
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#15302
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20:14:02:735GameplaySTACKAdd 1 experience to ship Mothership#16622
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#1575
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#3897
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#4517
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#5017
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#13083
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#9369
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#12320
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#15912
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20:14:02:777GameplaySTACKAdd 1 experience to ship Ship#15788
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20:14:02:777GameplaySTACKAdd 5 experience to ship Ship#14055
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20:14:02:777GameplaySTACKAdd 5 experience to ship Ship#14671
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#3468
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#4023
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#6392
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#6736
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#10286
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20:14:02:815GameplaySTACKAdd 1 experience to ship Ship#11034
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#9751
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#11045
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#11834
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#3371
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#3490
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#4166
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#4382
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#10772
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#6057
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20:14:02:815GameplaySTACKAdd 9 experience to ship Ship#8055
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#11878
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#12142
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#11687
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#11950
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#15061
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#6398
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20:14:02:816GameplaySTACKAdd 5 experience to ship Ship#13573
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#13479
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14100
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14102
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14104
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14739
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#10779
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#8574
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#4692
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#6241
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#11938
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#5937
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#4689
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#13025
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#11827
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#6233
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#15288
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20:14:02:816GameplaySTACKAdd 9 experience to ship Ship#14570
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#17406
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#12766
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#13148
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14893
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#15246
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#17676
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20:14:02:816GameplaySTACKAdd 1 experience to ship Ship#14120
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#13816
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#17834
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#13090
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#11652
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#12755
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#13991
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#15580
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20:14:02:817GameplaySTACKAdd 1 experience to ship Ship#15465
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20:14:02:875GameplaySTACKAdd 1 experience to ship Ship#3911
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20:14:02:875GameplaySTACKAdd 1 experience to ship Ship#3912
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20:14:02:943GameplaySTACKAdd 1 experience to ship Ship#3746
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20:14:02:943GameplaySTACKAdd 1 experience to ship Ship#3748
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#4490
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#16714
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#16715
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#12167
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#12168
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20:14:03:131GameplaySTACKAdd 1 experience to ship Ship#12169
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20:14:03:131GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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20:14:03:242GameServerSTACKGameServerState_Turn_Ended
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20:14:05:266GameClientSTACKGameClientState_Turn_End
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20:14:05:266GameplaySTACKAdd 60 experience to ship Ship#18188
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20:14:05:266DefaultSTACKStoreStats
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20:14:05:283OrderSTACKOrderStartHackingOperation#00000152; StartGUID:5875, TargetGUID:16525, NodePositions:120,NodeIndex:116,NodeIndex:121, HackingOperationGUID:18265, TracedOperationGUID:17934
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20:14:05:310QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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20:14:05:366PrismSTACKTechnology Unlock: {"technology":"TechnologyDefinitionMilitaryVictory","stage":"TechnologyStageDefinitionMilitary6","turn":233,"isstage":"False","gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:03.457"}
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20:14:05:520RuntimeSTACK[ChatMessage] RECV: l:/_turn/232 (from 0x404ebb0).
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20:14:05:584OrderSTACKOrderUpdateBestSystem#00000154; EmpireIndex:4; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#00000156; EmpireIndex:7; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#00000157; EmpireIndex:8; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#00000158; EmpireIndex:10; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#00000159; EmpireIndex:11; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#0000015A; EmpireIndex:12; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#0000015B; EmpireIndex:13; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#0000015C; EmpireIndex:14; SystemGUID:0
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20:14:05:584OrderSTACKOrderUpdateBestSystem#0000015D; EmpireIndex:15; SystemGUID:0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:05:584OrderSTACKOrderUpdateBestSystem#00000164; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:05:584OrderSTACKOrderUpdateVisibility#00000165
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:05:644GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:05:727GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:220GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:220GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:220NetworkSTACK[Perf] Game dumping took 2217 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221NetworkSTACK[Perf] Checksum generation took 144 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221NetworkSTACK[Perf] Writing file took 87 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221NetworkSTACK[Perf] TOTAL DURATION (Text): 2454 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221NetworkSTACKDump checksum 'TurnEnded': 0xec766102039427f25d8f27f7784a43d3.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\232_TurnEnded_Laughing-Fox_0xec766102039427f25d8f27f7784a43d3.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:221GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:240GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=232, client=0x404ebb0, checksum=0xec766102039427f25d8f27f7784a43d3.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:274PrismSTACKJuggernaut: {"turn":232,"maximumJuggernauts":4.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:05.708"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:14:08:274NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:274GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:275GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:275NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:08:275GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:489GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:489RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:14:10:489RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:14:10:489RuntimeSTACK[ChatMessage] RECV: l:/_turn/232 (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:14:10:593GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] ExplorationQuest17 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:593QuestSTACK[Quests] ExplorationQuest24 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:594QuestSTACK[Quests] ExplorationQuest24 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:594QuestSTACK[Quests] ExplorationQuest24 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000166; EmpireIndex:4; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000167; EmpireIndex:6; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000168; EmpireIndex:7; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000169; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016A; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016B; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016C; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016D; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016E; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#0000016F; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000170; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000171; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000172; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:621OrderSTACKOrderUpdateBestSystem#00000173; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderUpdateBestSystem#00000174; EmpireIndex:20; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderUpdateBestSystem#00000175; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderUpdateBestSystem#00000176; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderTransferResource#00000177; EmpireIndex:5; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderTransferResource#00000178; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:622OrderSTACKOrderUpdatePiratePhantomGarrison#00000179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:781GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:781GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:10:781RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:14:10:781RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x404ebb0).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
20:14:10:796OrderSTACKOrderUpdateQuests#0000017A, Ticket: 00000125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:12:127PrismSTACKevent batch: [{"turn":232,"turnDuration":29,"dustperturn":31635.1133,"influenceperturn":1500.8125,"scienceperturn":40410.2266,"honorperturn":0.5,"empirefood":10862.6084,"empireindustry":1912.21045,"empiremanpower":18389.0352,"empirepopulation":285.0,"totaltradingincomedust":25933.3613,"totaltradingincomescience":3020.55884,"ownedsystems":13.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:10.489"},{"turn":232,"screenName":"TechnologyScreen","gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:10.671"},{"turn":232,"screenName":"EmpireScreen","gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:10.797"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:14:12:127GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:12:127AISTACK[AI] [Event]Remove 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:12:127AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:12:127AISTACK[AI] [Event]keep 155 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:12:127AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventShipLevelup,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationLost,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,ScoreProviderEvent,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventHeroLevelup,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:12:245AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:17:477AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:17:513DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:562GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:635QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:635QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:635QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:635QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:635QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:636QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:771QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:879QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:879QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:879QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:879QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965PrismSTACKAIPerformanceEvent: {"turn":232,"maxBlackboardMessageCount":948,"maxDecisionCount":7,"maxSyncronizationTime":5364,"maxAnaysisTime":4883,"maxStrategicTime":5883,"maxDecisionTime":3066,"maxActuatorTime":3031,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:17.514"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:17:965QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:623GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:719GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:719GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:719OrderSTACKOrderAIClientStateChange#0000017B; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:719AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:719AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:18:719AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:18:750OrderSTACKOrderEntityAction#0000017C, Ticket: 00000126; EmpireIndex:2; MoveToFleetAction#6408, InitiatorGUID:18066, Context:EntityActionContext_Movement, 14->13 (Cost: 1.586134) from 0.7587832 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:751OrderSTACKOrderEntityAction#0000017D, Ticket: 00000127; EmpireIndex:2; MoveToFleetAction#6409, InitiatorGUID:18064, Context:EntityActionContext_Movement, 17->16 (Cost: 4.681263) from 0.2620764 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:751OrderSTACKOrderEntityAction#0000017E, Ticket: 00000128; EmpireIndex:2; MoveToFleetAction#6410, InitiatorGUID:17578, Context:EntityActionContext_Movement, 15->14 (Cost: 2.418361) from 0.5471181 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:751OrderSTACKOrderEntityAction#0000017F, Ticket: 00000129; EmpireIndex:2; MoveToFleetAction#6411, InitiatorGUID:17511, Context:EntityActionContext_Movement, 59->61 (Cost: 3.822656) from 0.4016973 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:751OrderSTACKOrderEntityAction#00000180, Ticket: 0000012A; EmpireIndex:2; MoveToFleetAction#6412, InitiatorGUID:17313, Context:EntityActionContext_Movement, 31->35 (Cost: 2.01664) from 0.7125918 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:751OrderSTACKOrderEntityAction#00000181, Ticket: 0000012B; EmpireIndex:2; MoveToFleetAction#6413, InitiatorGUID:17199, Context:EntityActionContext_Movement, 35->34 (Cost: 2.467091) from 0.6696048 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:791OrderSTACKOrderUpdateEffectZone#00000182
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:977OrderSTACKOrderCompleteMoveToFleetAction#00000183; EmpireIndex:2; EntityActionId: 6408
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:977OrderSTACKOrderUpdateVisibility#00000184
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:18:977OrderSTACKOrderTerminateEntityAction#00000185; EmpireIndex:2; EntityActionId: 6408
 at Log in :line 0
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20:14:19:005OrderSTACKOrderEntityAction#00000186, Ticket: 0000012C; EmpireIndex:2; MoveToFleetAction#6414, InitiatorGUID:18066, Context:EntityActionContext_Movement, 13->39 (Cost: 3.413867) from 0 to 0.3234316.
 at Log in :line 0
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20:14:19:059OrderSTACKOrderCompleteMoveToFleetAction#00000187; EmpireIndex:2; EntityActionId: 6412
 at Log in :line 0
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20:14:19:059OrderSTACKOrderCompleteMoveToFleetAction#00000188; EmpireIndex:2; EntityActionId: 6410
 at Log in :line 0
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20:14:19:059OrderSTACKOrderUpdateVisibility#00000189
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20:14:19:097OrderSTACKOrderTerminateEntityAction#0000018A; EmpireIndex:2; EntityActionId: 6412
 at Log in :line 0
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20:14:19:133OrderSTACKOrderTerminateEntityAction#0000018B; EmpireIndex:2; EntityActionId: 6410
 at Log in :line 0
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20:14:19:133OrderSTACKOrderCompleteMoveToFleetAction#0000018C; EmpireIndex:2; EntityActionId: 6413
 at Log in :line 0
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20:14:19:133OrderSTACKOrderUpdateVisibility#0000018D
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20:14:19:172OrderSTACKOrderTerminateEntityAction#0000018E; EmpireIndex:2; EntityActionId: 6413
 at Log in :line 0
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20:14:19:172OrderSTACKOrderEntityAction#0000018F, Ticket: 0000012D; EmpireIndex:2; MoveToFleetAction#6415, InitiatorGUID:17578, Context:EntityActionContext_Movement, 14->13 (Cost: 2.581639) from 0 to 0.3926118.
 at Log in :line 0
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20:14:19:278DefaultSTACKDelivering remaining pop (fleet : 17199, system : 17054)
 at ServerOnDestinationReached in :line 0
 at ServerUpdate in :line 0
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20:14:19:278OrderSTACKOrderTerminateEntityAction#00000190; EmpireIndex:2; EntityActionId: 6184
 at Log in :line 0
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20:14:19:278DefaultSTACKTerminating AutomatedDelivery Fleet 17199 on system ColonizedStarSystem#17054
 at ClientTerminate in :line 0
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20:14:19:311OrderSTACKOrderCompleteMoveToFleetAction#00000191; EmpireIndex:2; EntityActionId: 6411
 at Log in :line 0
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20:14:19:311OrderSTACKOrderUpdateEffectZone#00000192
 at Log in :line 0
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20:14:19:311OrderSTACKOrderUpdateVisibility#00000193
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20:14:19:347OrderSTACKOrderTerminateEntityAction#00000194; EmpireIndex:2; EntityActionId: 6411
 at Log in :line 0
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20:14:19:374OrderSTACKOrderEntityAction#00000195, Ticket: 0000012E; EmpireIndex:2; MoveToFleetAction#6416, InitiatorGUID:17511, Context:EntityActionContext_Movement, 61->31 (Cost: 1.177344) from 0 to 1.
 at Log in :line 0
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20:14:19:406OrderSTACKOrderCompleteMoveToFleetAction#00000196; EmpireIndex:2; EntityActionId: 6409
 at Log in :line 0
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20:14:19:406OrderSTACKOrderUpdateVisibility#00000197
 at Log in :line 0
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20:14:19:406OrderSTACKOrderTerminateEntityAction#00000198; EmpireIndex:2; EntityActionId: 6409
 at Log in :line 0
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20:14:19:433OrderSTACKOrderEntityAction#00000199, Ticket: 0000012F; EmpireIndex:2; MoveToFleetAction#6417, InitiatorGUID:18064, Context:EntityActionContext_Movement, 16->117 (Cost: 0.3187366) from 0 to 1.
 at Log in :line 0
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20:14:19:796OrderSTACKOrderUpdateEffectZone#0000019A
 at Log in :line 0
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20:14:20:406OrderSTACKOrderCompleteMoveToFleetAction#0000019B; EmpireIndex:2; EntityActionId: 6414
 at Log in :line 0
 at MoveNext in :line 0
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20:14:20:406OrderSTACKOrderTerminateEntityAction#0000019C; EmpireIndex:2; EntityActionId: 6414
 at Log in :line 0
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20:14:20:449OrderSTACKOrderUpdateEffectZone#0000019D
 at Log in :line 0
 at MoveNext in :line 0
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20:14:20:686OrderSTACKOrderUpdateVisibility#0000019E
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:20:751AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:20:774OrderSTACKOrderCompleteMoveToFleetAction#0000019F; EmpireIndex:2; EntityActionId: 6415
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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20:14:20:774OrderSTACKOrderUpdateVisibility#000001A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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20:14:20:774OrderSTACKOrderTerminateEntityAction#000001A1; EmpireIndex:2; EntityActionId: 6415
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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20:14:20:860OrderSTACKOrderCompleteMoveToFleetAction#000001A2; EmpireIndex:2; EntityActionId: 6416
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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20:14:20:860OrderSTACKOrderUpdateVisibility#000001A3
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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20:14:20:860OrderSTACKOrderTerminateEntityAction#000001A4; EmpireIndex:2; EntityActionId: 6416
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:20:943AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:20:972OrderSTACKOrderCompleteMoveToFleetAction#000001A5; EmpireIndex:2; EntityActionId: 6417
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:20:972OrderSTACKOrderUpdateEffectZone#000001A6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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20:14:20:972OrderSTACKOrderUpdateVisibility#000001A7
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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20:14:20:972OrderSTACKOrderTerminateEntityAction#000001A8; EmpireIndex:2; EntityActionId: 6417
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:21:079AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:21:233AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:21:363AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:21:502GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:21:562AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:21:730AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:21:926AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:069AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:238AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:416AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:416AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:416AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:416AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:474AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:474AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:474AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:474AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:540AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:540AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:540AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:540AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:608AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:608AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:608AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:608AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:671AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:671AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:671AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:671AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:736AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:736AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:736AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:736AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:808AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:808AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:808AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:808AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:901AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:901AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:901AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:902AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:974AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:975AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:975AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:22:975AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:006AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:006AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:006AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:006AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:093AISTACKStart 43 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:136OrderSTACKOrderQueueConstruction#000001A9, Ticket: 00000130; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:136OrderSTACKOrderQueueConstruction#000001AA, Ticket: 00000131; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:136OrderSTACKOrderQueueConstruction#000001AB, Ticket: 00000132; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:136OrderSTACKOrderQueueResearch#000001AC, Ticket: 00000133; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration17Vampirilis, ConstructionGameEntityGUID:18272, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:137OrderSTACKOrderRetrofitShips#000001AD, Ticket: 00000134; EmpireIndex:1; Ships: [6351 -> 18155]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:137AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:137AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:137AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:180OrderSTACKOrderEntityAction#000001AE, Ticket: 00000135; EmpireIndex:1; ComplimentEmpireAction#1268, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderSelloutTradableResource#000001AF, Ticket: 00000136; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderSelloutTradableResource#000001B0, Ticket: 00000137; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderBuyoutTradable#000001B1, Ticket: 00000138; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderBuyoutTradable#000001B2, Ticket: 00000139; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderBuyoutTradable#000001B3, Ticket: 0000013A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderCancelHackingProgram#000001B4, Ticket: 0000013B; ProgramGUID:8085, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:180OrderSTACKOrderCancelHackingProgram#000001B5, Ticket: 0000013C; ProgramGUID:8086, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderCancelHackingProgram#000001B6, Ticket: 0000013D; ProgramGUID:8087, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderCancelHackingProgram#000001B7, Ticket: 0000013E; ProgramGUID:9221, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderCancelHackingProgram#000001B8, Ticket: 0000013F; ProgramGUID:18179, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderCancelHackingProgram#000001B9, Ticket: 00000140; ProgramGUID:18180, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BA, Ticket: 00000141
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:210OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BB, Ticket: 00000142
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BC, Ticket: 00000143
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001BD, Ticket: 00000144
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240OrderSTACKOrderCreateShipDesign#000001BE, Ticket: 00000145; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240OrderSTACKOrderCreateShipDesign#000001BF, Ticket: 00000146; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240OrderSTACKOrderCreateShipDesign#000001C0, Ticket: 00000147; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:240GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderCreateShipDesign#000001C1, Ticket: 00000148; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderQueueConstruction#000001C2, Ticket: 00000149; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderQueueConstruction#000001C3, Ticket: 0000014A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderUnlockHeroSkill#000001C4, Ticket: 0000014B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderTransferShips#000001C5, Ticket: 0000014C; EmpireIndex:2; ShipGUIDs: [18188], HeroGUID:0, Position:NodeIndex:18, DestinationGarrisonGUID:18281
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366OrderSTACKOrderSelloutTradableResource#000001C6, Ticket: 0000014D; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:366AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:366AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:409OrderSTACKOrderRetrofitShips#000001C7, Ticket: 0000014E; EmpireIndex:2; Ships: [16200 -> 17865]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderCancelHackingProgram#000001C8, Ticket: 0000014F; ProgramGUID:18193, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001C9, Ticket: 00000150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001CA, Ticket: 00000151
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001CB, Ticket: 00000152
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001CC, Ticket: 00000153
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderCreateShipDesign#000001CD, Ticket: 00000154; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:409OrderSTACKOrderCreateShipDesign#000001CE, Ticket: 00000155; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:434OrderSTACKOrderChangeOutpostGrowthProvider#000001CF, Ticket: 00000156; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:434OrderSTACKOrderChangeOutpostGrowthProvider#000001D0, Ticket: 00000157; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:434OrderSTACKOrderEntityAction#000001D1, Ticket: 00000158; EmpireIndex:2; GoToFleetAction#6418, InitiatorGUID:17062, Context:Path: 16->117->116->120, Path: Path: 16->117->116->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:434AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:434AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:498OrderSTACKOrderEntityAction#000001D2, Ticket: 00000159; EmpireIndex:2; GoToFleetAction#6419, InitiatorGUID:18126, Context:Path: 12, Path: Path: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:498OrderSTACKOrderTransferShips#000001D3, Ticket: 0000015A; EmpireIndex:2; ShipGUIDs: [16303, 16647, 16220, 17113, 15120], HeroGUID:0, Position:NodeIndex:18, DestinationGarrisonGUID:18284
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:498OrderSTACKOrderFinishDockingFleet#000001D4, Ticket: 0000015B; EmpireIndex:2; FleetGUID:18281
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:498AISTACKStart 19 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:498AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:23:538OrderSTACKOrderUpdateEffectZone#000001D5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderEntityAction#000001D6, Ticket: 0000015C; EmpireIndex:2; MoveToFleetAction#6420, InitiatorGUID:17062, Context:EntityActionContext_Movement, 17->16 (Cost: 2.467663) from 0.6110138 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderQueueConstruction#000001D7, Ticket: 0000015D; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderQueueConstruction#000001D8, Ticket: 0000015E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderQueueConstruction#000001D9, Ticket: 0000015F; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderBuyoutConstruction#000001DA, Ticket: 00000160; EmpireIndex:3; ContextGUID:7340, ConstructionGameEntityGUID:18207, ResourceName:EmpireEmpirePoint, BuyoutCost:3369.585
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538DefaultSTACKThe construction 18207 is already at the index 0.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderSelloutTradableResource#000001DB, Ticket: 00000161; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538OrderSTACKOrderSelloutTradableResource#000001DC, Ticket: 00000162; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:538AISTACK[AI] [Event]Remove 155 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:23:538AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventShipLevelup,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationLost,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,ScoreProviderEvent,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventHeroLevelup,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:23:538AISTACK[AI] [Event]keep 93 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:23:538AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventShipLayoutChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:23:570OrderSTACKOrderBuyoutTradable#000001DD, Ticket: 00000163; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:570OrderSTACKOrderUnlockHeroSkill#000001DE, Ticket: 00000164; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:570GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:570OrderSTACKOrderCancelHackingProgram#000001DF, Ticket: 00000165; ProgramGUID:18238, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderCancelHackingProgram#000001E0, Ticket: 00000166; ProgramGUID:18240, Force:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E1, Ticket: 00000167
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E2, Ticket: 00000168
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E3, Ticket: 00000169
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000001E4, Ticket: 0000016A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderCreateShipDesign#000001E5, Ticket: 0000016B; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderCreateShipDesign#000001E6, Ticket: 0000016C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:604OrderSTACKOrderEntityAction#000001E7, Ticket: 0000016D; EmpireIndex:3; GoToFleetAction#5339, InitiatorGUID:17636, Context:Path: 120, Path: Path: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderEntityAction#000001E8, Ticket: 0000016E; EmpireIndex:3; GoToFleetAction#5340, InitiatorGUID:12225, Context:Path: 35->37, Path: Path: 35->37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderEntityAction#000001E9, Ticket: 0000016F; EmpireIndex:3; GoToFleetAction#5341, InitiatorGUID:10389, Context:Path: 102, Path: Path: 102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderUpdateVisibility#000001EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderFinishDockingFleet#000001EB, Ticket: 00000170; EmpireIndex:2; FleetGUID:18284
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderEntityAction#000001EC, Ticket: 00000171; EmpireIndex:2; MoveToFleetAction#6421, InitiatorGUID:18126, Context:EntityActionContext_Movement, 15->12 (Cost: 8) from 0.07600883 to 0.9814014.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:630OrderSTACKOrderEntityAction#000001ED, Ticket: 00000172; EmpireIndex:3; MoveToFleetAction#5342, InitiatorGUID:17636, Context:EntityActionContext_Movement, 119->120 (Cost: 3.988701) from 0.3505192 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:648GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:23:774GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:068GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:068OrderSTACKOrderUpdateVisibility#000001EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:088AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:088GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:088OrderSTACKOrderUpdateEffectZone#000001EF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:190GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:273GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:316OrderSTACKOrderCompleteMoveToFleetAction#000001F0; EmpireIndex:2; EntityActionId: 6420
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:317OrderSTACKOrderCompleteMoveToFleetAction#000001F1; EmpireIndex:3; EntityActionId: 5342
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:317OrderSTACKOrderEntityAction#000001F2, Ticket: 00000173; EmpireIndex:3; MoveToFleetAction#5343, InitiatorGUID:10389, Context:EntityActionContext_Movement, 148->102 (Cost: 8) from 0.7501804 to 0.8541515.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:317AISTACK[AI] Cancel task 1357 : can find context 18180 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Cancel task 1356 : can find context 18179 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Cancel task 1355 : can find context 9221 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Cancel task 1354 : can find context 8087 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Cancel task 1353 : can find context 8086 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Cancel task 1352 : can find context 8085 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:317AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:359OrderSTACKOrderEntityAction#000001F3, Ticket: 00000174; EmpireIndex:3; MoveToFleetAction#5344, InitiatorGUID:12225, Context:EntityActionContext_Movement, 31->35 (Cost: 0.01664031) from 0.9976285 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:359OrderSTACKOrderTerminateEntityAction#000001F4; EmpireIndex:2; EntityActionId: 6420
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:359OrderSTACKOrderTerminateEntityAction#000001F5; EmpireIndex:3; EntityActionId: 5342
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:407OrderSTACKOrderEntityAction#000001F6, Ticket: 00000175; EmpireIndex:1; MoveToFleetAction#1269, InitiatorGUID:14614, Context:EntityActionContext_Movement, 2->7 (Cost: 1.876029) from 0.6481314 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:410OrderSTACKOrderEntityAction#000001F7, Ticket: 00000176; EmpireIndex:2; MoveToFleetAction#6422, InitiatorGUID:17062, Context:EntityActionContext_Movement, 16->117 (Cost: 9.532337) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:410OrderSTACKOrderCompleteMoveToFleetAction#000001F8; EmpireIndex:3; EntityActionId: 5344
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:442OrderSTACKOrderTerminateEntityAction#000001F9; EmpireIndex:3; EntityActionId: 5344
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:442AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:470OrderSTACKOrderEntityAction#000001FA, Ticket: 00000177; EmpireIndex:3; MoveToFleetAction#5345, InitiatorGUID:12225, Context:EntityActionContext_Movement, 35->37 (Cost: 6.98336) from 0 to 0.7509944.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:569OrderSTACKOrderUpdateVisibility#000001FB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:608OrderSTACKOrderUpdateEffectZone#000001FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:642OrderSTACKOrderCompleteMoveToFleetAction#000001FD; EmpireIndex:1; EntityActionId: 1269
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:642OrderSTACKOrderTerminateEntityAction#000001FE; EmpireIndex:1; EntityActionId: 1269
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:642AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:664OrderSTACKOrderEntityAction#000001FF, Ticket: 00000178; EmpireIndex:1; MoveToFleetAction#1270, InitiatorGUID:14614, Context:EntityActionContext_Movement, 7->101 (Cost: 10.12397) from 0 to 0.478351.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:767OrderSTACKOrderCompleteMoveToFleetAction#00000200; EmpireIndex:2; EntityActionId: 6421
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:767OrderSTACKOrderTerminateEntityAction#00000201; EmpireIndex:2; EntityActionId: 6421
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:767AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:24:898OrderSTACKOrderCompleteMoveToFleetAction#00000202; EmpireIndex:3; EntityActionId: 5343
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:898OrderSTACKOrderTerminateEntityAction#00000203; EmpireIndex:3; EntityActionId: 5343
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:24:951AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:108OrderSTACKOrderUpdateEffectZone#00000204
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:25:109AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:269AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:426AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:602AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:666OrderSTACKOrderUpdateEffectZone#00000205
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:25:765AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:883OrderSTACKOrderUpdateVisibility#00000206
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:25:902AISTACK[AI] Cancel task 41156 : can find context 18193 : for empire 2 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:902AISTACK[AI] Cancel task 40973 : can find context 17199 : for empire 2 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:902AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:902AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:902AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:902AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:938OrderSTACKOrderCompleteMoveToFleetAction#00000207; EmpireIndex:2; EntityActionId: 6422
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:25:938OrderSTACKOrderTerminateEntityAction#00000208; EmpireIndex:2; EntityActionId: 6422
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:25:973AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:973AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:973AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:25:973AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:015AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:015AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:035OrderSTACKOrderUpdateVisibility#00000209
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:035AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:036AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:106AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:106AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:106AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:106AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:174OrderSTACKOrderUpdateEffectZone#0000020A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:174AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:174AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:174AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:174AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:235AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:235AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:235AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:235AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:313AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:313AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:313AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:313AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:383AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:383AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:383AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:383AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:437AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:437AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:437AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:437AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:512AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:512AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:512AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:512AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:560OrderSTACKOrderUpdateVisibility#0000020B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:560AISTACK[AI] Cancel task 38646 : can find context 18240 : for empire 3 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:560AISTACK[AI] Cancel task 38645 : can find context 18238 : for empire 3 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:560AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:560AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:703AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:703AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:825OrderSTACKOrderCompleteMoveToFleetAction#0000020C; EmpireIndex:3; EntityActionId: 5345
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:825OrderSTACKOrderUpdateVisibility#0000020D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:825OrderSTACKOrderTerminateEntityAction#0000020E; EmpireIndex:3; EntityActionId: 5345
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:884AISTACKStart 14 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:884AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:926OrderSTACKOrderQueueConstruction#0000020F, Ticket: 00000179; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderBuyoutTradable#00000210, Ticket: 0000017A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderBuyoutTradable#00000211, Ticket: 0000017B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderEntityAction#00000212, Ticket: 0000017C; EmpireIndex:1; ComplimentEmpireAction#1271, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderBuyoutTradable#00000213, Ticket: 0000017D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderBuyoutTradable#00000214, Ticket: 0000017E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:926OrderSTACKOrderBuyoutTradable#00000215, Ticket: 0000017F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:927OrderSTACKOrderCreateShipDesign#00000216, Ticket: 00000180; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:927OrderSTACKOrderStartHackingProgram#00000217, Ticket: 00000181; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:14979, HackingProgramGUID:18296
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:927OrderSTACKOrderStartHackingProgram#00000218, Ticket: 00000182; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:9644, HackingProgramGUID:18297
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:951OrderSTACKOrderStartHackingProgram#00000219, Ticket: 00000183; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:10890, HackingProgramGUID:18298
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:951OrderSTACKOrderStartHackingProgram#0000021A, Ticket: 00000184; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:12857, HackingProgramGUID:18299
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:952OrderSTACKOrderStartHackingProgram#0000021B, Ticket: 00000185; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1396, TargetGUID:16163, HackingProgramGUID:18300
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:952OrderSTACKOrderEntityAction#0000021C, Ticket: 00000186; EmpireIndex:1; GoToFleetAction#1272, InitiatorGUID:14614, Context:Path: 101, Path: Path: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:26:952AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:979AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:979AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:26:979AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:27:007OrderSTACKOrderEntityAction#0000021D, Ticket: 00000187; EmpireIndex:1; GoToFleetAction#1273, InitiatorGUID:14608, Context:Path: 164->165->108->109->110->116->117->122, Path: Path: 164->165->108->109->110->116->117->122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:007AISTACKStart 19 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:27:007AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:27:040OrderSTACKOrderEntityAction#0000021E, Ticket: 00000188; EmpireIndex:2; GoToFleetAction#6423, InitiatorGUID:18281, Context:Path: 18->23->24->28->25->26->29, Path: Path: 18->23->24->28->25->26->29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#0000021F, Ticket: 00000189; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderBuyoutTradable#00000220, Ticket: 0000018A; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderStartHackingProgram#00000221, Ticket: 0000018B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1397, TargetGUID:16525, HackingProgramGUID:18304
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000222, Ticket: 0000018C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000223, Ticket: 0000018D; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000224, Ticket: 0000018E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000225, Ticket: 0000018F; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000226, Ticket: 00000190; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000227, Ticket: 00000191; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000228, Ticket: 00000192; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderQueueConstruction#00000229, Ticket: 00000193; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderBuyoutTradable#0000022A, Ticket: 00000194; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderBuyoutTradable#0000022B, Ticket: 00000195; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:040OrderSTACKOrderCancelConstruction#0000022C, Ticket: 00000196; EmpireIndex:3; ContextGUID:1428, ConstructionGameEntityGUID:18249
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:072OrderSTACKOrderCancelConstruction#0000022D, Ticket: 00000197; EmpireIndex:3; ContextGUID:1428, ConstructionGameEntityGUID:18289
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073OrderSTACKOrderCancelConstruction#0000022E, Ticket: 00000198; EmpireIndex:3; ContextGUID:4112, ConstructionGameEntityGUID:18253
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073OrderSTACKOrderStartHackingProgram#0000022F, Ticket: 00000199; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1398, TargetGUID:16874, HackingProgramGUID:18321
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073OrderSTACKOrderStartHackingProgram#00000230, Ticket: 0000019A; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1398, TargetGUID:6675, HackingProgramGUID:18322
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073OrderSTACKOrderEntityAction#00000231, Ticket: 0000019B; EmpireIndex:1; MoveToFleetAction#1274, InitiatorGUID:14608, Context:EntityActionContext_Movement, 164->165 (Cost: 6.39248) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073OrderSTACKOrderEntityAction#00000232, Ticket: 0000019C; EmpireIndex:2; MoveToFleetAction#6424, InitiatorGUID:18281, Context:EntityActionContext_Movement, 18->23 (Cost: 11) from 0 to 0.5474419.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:073AISTACK[AI] [Event]Remove 93 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:27:073AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventShipLayoutChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:27:073AISTACK[AI] [Event]keep 48 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:27:073AISTACK[AI] [Event]keep EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:27:112OrderSTACKOrderUpdateEffectZone#00000233
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:149AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:149GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:27:260GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:079GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:079OrderSTACKOrderUpdateVisibility#00000234
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:079OrderSTACKOrderUpdateVisibility#00000235
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:079OrderSTACKOrderUpdateVisibility#00000236
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:107OrderSTACKOrderCompleteMoveToFleetAction#00000237; EmpireIndex:1; EntityActionId: 1274
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:107OrderSTACKOrderCompleteMoveToFleetAction#00000238; EmpireIndex:1; EntityActionId: 1270
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:107OrderSTACKOrderUpdateEffectZone#00000239
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:107AISTACK[AI] Remove one broken Task Force form front 253 [AI0]
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:107AISTACK[AI] Unassign fleet 16790/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:107AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:107AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:107AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:133OrderSTACKOrderTerminateEntityAction#0000023A; EmpireIndex:1; EntityActionId: 1274
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:133OrderSTACKOrderUpdateVisibility#0000023B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:133OrderSTACKOrderTerminateEntityAction#0000023C; EmpireIndex:1; EntityActionId: 1270
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:153OrderSTACKOrderEntityAction#0000023D, Ticket: 0000019D; EmpireIndex:1; MoveToFleetAction#1275, InitiatorGUID:14608, Context:EntityActionContext_Movement, 165->108 (Cost: 10.60752) from 0 to 0.1857509.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:261AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:307OrderSTACKOrderCompleteMoveToFleetAction#0000023E; EmpireIndex:2; EntityActionId: 6424
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:307OrderSTACKOrderTerminateEntityAction#0000023F; EmpireIndex:2; EntityActionId: 6424
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:30:393AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:571AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:738AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:30:923AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:111AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:286AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:452AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:640AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:775AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:775AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:775AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:775AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:829AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:829AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:829AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:829AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:910AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:910AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:910AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:910AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:995AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:995AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:995AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:31:995AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:058AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:058AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:058AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:058AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:120OrderSTACKOrderUpdateVisibility#00000240
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:120AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:120AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:120AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:146AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:184AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:184AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:184AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:184AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:246AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:246AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:246AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:246AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:329AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:329AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:329AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:329AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:370AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:370AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:370AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:370AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:441AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:441AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:605AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:605AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:787AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:787AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:787AISTACKStart 14 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:787AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:32:818OrderSTACKOrderEntityAction#00000241, Ticket: 0000019E; EmpireIndex:1; ComplimentEmpireAction#1276, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:818OrderSTACKOrderBuyoutTradable#00000242, Ticket: 0000019F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:818OrderSTACKOrderBuyoutTradable#00000243, Ticket: 000001A0; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:818OrderSTACKOrderSelloutTradableResource#00000244, Ticket: 000001A1; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:818OrderSTACKOrderBuyoutTradable#00000245, Ticket: 000001A2; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:856OrderSTACKOrderEntityAction#00000246, Ticket: 000001A3; EmpireIndex:2; AttackFleetAction#6425, InitiatorGUID:16087, Context:8th Defenders Navy (17636) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:857OrderSTACKOrderSelloutTradableResource#00000247, Ticket: 000001A4; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:857OrderSTACKOrderSelloutTradableResource#00000248, Ticket: 000001A5; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:857OrderSTACKOrderSelloutTradableResource#00000249, Ticket: 000001A6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:857OrderSTACKOrderSelloutTradableResource#0000024A, Ticket: 000001A7; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:32:857OrderSTACKOrderBuyoutTradable#0000024B, Ticket: 000001A8; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076OrderSTACKOrderBuyoutTradable#0000024C, Ticket: 000001A9; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076OrderSTACKOrderQueueConstruction#0000024D, Ticket: 000001AA; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076OrderSTACKOrderBuyoutConstruction#0000024E, Ticket: 000001AB; EmpireIndex:3; ContextGUID:2430, ConstructionGameEntityGUID:18309, ResourceName:EmpireEmpirePoint, BuyoutCost:1189.108
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076DefaultSTACKThe construction 18309 is already at the index 0.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076OrderSTACKOrderCreateEncounter#0000024F, Ticket: 000001AC, Attacker#16087, Defender#17636, Orbit#831, Encounter#18323
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076OrderSTACKOrderJoinEncounter#00000250, Ticket: 000001AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:076AISTACK[AI] [Event]Remove 48 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:33:076AISTACK[AI] [Event]Remove EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:33:076AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:33:076AISTACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionBuyout, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:33:100AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:101GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:101BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:171BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:171BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:172BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:172OrderSTACKOrderApplySimplifiedEncounter#00000251, Ticket: 000001AE; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:248OrderSTACKOrderReportValidatedEncounter#00000252, Ticket: 000001AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:277BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:277OrderSTACKOrderSetEncounterContendersState#00000253, Ticket: 000001B0; EncounterGUID:18323, EmpireIndexes:2 2 3, State:ReportValidated
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:277OrderSTACKOrderFinalizeEncounter#00000254, Ticket: 000001B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:323GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:423AISTACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:33:658GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:690OrderSTACKOrderCompleteMoveToFleetAction#00000255; EmpireIndex:1; EntityActionId: 1275
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:690OrderSTACKOrderTerminateEntityAction#00000256; EmpireIndex:1; EntityActionId: 1275
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:704AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:704GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:794GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:852AISTACK[AI] Can't find entity GUID 16087 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:33:866GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:927AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:33:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:33:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:091AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:34:123GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:270AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:34:311GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:428AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:34:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:612AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:34:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:777AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:34:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:912GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:912GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:912GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:34:952AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:130AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:249GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:249GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:249GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:296AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:446AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:601GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:616AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:616AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:616AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:616AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:693AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:693AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:693AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:693AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:766AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:766AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:766AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:766AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:846AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:846AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:846AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:846AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:895AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:895AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:895AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:895AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:924GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#22 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:35:941AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:941AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:941AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:35:941AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#23 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:025AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:025AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:025AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:025AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#24 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:106AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:106AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:106AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:106AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:171AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:171AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:171AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:171AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#25 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:240AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:240AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:240AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:240AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#26 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:286AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:286AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#27 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:437AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:437AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:451GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#28 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:451GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:451GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#29 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#30 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:615AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:615AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:648OrderSTACKOrderEntityAction#00000257, Ticket: 000001B2; EmpireIndex:1; ComplimentEmpireAction#1277, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderBuyoutTradable#00000258, Ticket: 000001B3; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderEntityAction#00000259, Ticket: 000001B4; EmpireIndex:2; InitiateGuardFleetAction#6426, InitiatorGUID:18284, Context:Triime (145) (StarSystemNode), Path: Triime (145) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderEntityAction#0000025A, Ticket: 000001B5; EmpireIndex:2; InvisibilityFleetAction#6427, InitiatorGUID:16790
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderEntityAction#0000025B, Ticket: 000001B6; EmpireIndex:2; AttackFleetAction#6428, InitiatorGUID:15515, Context:8th Defenders Navy (17636) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderEntityAction#0000025C; EmpireIndex:2; GuardEmpireLocalAction#6429, InitiatorGUID:1397, Context:Triime (145) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649GameplaySTACKCancelling actions on Triime (145) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderCreateEncounter#0000025D, Ticket: 000001B7, Attacker#15515, Defender#17636, Orbit#831, Encounter#18327
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649OrderSTACKOrderJoinEncounter#0000025E, Ticket: 000001B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:649AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:649AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:649AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:649AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:36:666BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:666OrderSTACKOrderBuyoutTradable#0000025F, Ticket: 000001B9; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:666OrderSTACKOrderBuyoutTradable#00000260, Ticket: 000001BA; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:699BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:699BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:699BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:699OrderSTACKOrderApplySimplifiedEncounter#00000261, Ticket: 000001BB; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:729OrderSTACKOrderReportValidatedEncounter#00000262, Ticket: 000001BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:729AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:36:729AISTACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionBuyout, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:36:729AISTACK[AI] [Event]keep 33 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:36:729AISTACK[AI] [Event]keep EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:36:749AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:750GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:750BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:750OrderSTACKOrderSetEncounterContendersState#00000263, Ticket: 000001BD; EncounterGUID:18327, EmpireIndexes:2 2 3, State:ReportValidated
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:750OrderSTACKOrderFinalizeEncounter#00000264, Ticket: 000001BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:36:827GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:048GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:087AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:087GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:187GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:230AISTACK[AI] Can't find entity GUID 16087 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:230AISTACK[AI] Can't find entity GUID 17636 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:230AISTACK[AI] Can't find entity GUID 17636 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:246GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:315AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:315AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:315AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:442GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:442AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:582AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:754AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:900AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:37:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:37:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:028AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:205AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:349AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:479AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:611AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:729GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:729AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:729AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:729AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:729AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:777AISTACK[AI] Unassign fleet 0/0 from TF [AI0]
 at Unassign in :line 0
 at ValidateInstanceAssignation in :line 0
 at ValidateInstanceAssignation in :line 0
 at AllocateResources in :line 0
 at AllocateResources in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:777AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:777AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:777AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:777AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:844AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:844AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:844AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:844AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:910GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:38:978AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:978AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:978AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:38:978AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:062AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:062AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:062AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:062AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:121AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:121AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:121AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:121AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:147GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:147GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:197AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:197AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:197AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:197AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:266AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:266AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:266AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:266AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:330AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:331AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:331AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:331AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#22 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:410AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:410AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:410AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:411AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:455AISTACK[AI] Cancel task 38409 : can find context 17636 : for empire 3 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:482AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:482AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#23 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:587GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#24 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:646AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:646AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#25 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:761GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#26 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:761GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:761GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:791AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:791AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:847GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#27 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:847GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:847GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#28 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:39:979AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:979AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:979AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:39:979AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:000OrderSTACKOrderEntityAction#00000265, Ticket: 000001BF; EmpireIndex:1; ComplimentEmpireAction#1278, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:001OrderSTACKOrderEntityAction#00000266, Ticket: 000001C0; EmpireIndex:2; GoToFleetAction#6430, InitiatorGUID:16790, Context:Path: 27->28->24->23->18, Path: Path: 27->28->24->23->18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:001OrderSTACKOrderBuyoutTradable#00000267, Ticket: 000001C1; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:001OrderSTACKOrderBuyoutTradable#00000268, Ticket: 000001C2; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#29 finished. aiService.CurrentState: WaitingForBeginTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:023OrderSTACKOrderEntityAction#00000269, Ticket: 000001C3; EmpireIndex:2; MoveToFleetAction#6431, InitiatorGUID:16790, Context:EntityActionContext_Movement, 27->28 (Cost: 5.579669) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:089AISTACK[AI] [Event]Remove 33 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:40:089AISTACK[AI] [Event]Remove EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:40:089AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:40:089AISTACK[AI] [Event]keep EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
20:14:40:120AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:120GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:202GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:439GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:469AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:469GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:557GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:613AISTACK[AI] Can't find entity GUID 16087 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:613AISTACK[AI] Can't find entity GUID 17636 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:627AISTACK[AI] Can't find entity GUID 17636 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:647GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:40:682AISTACK[AI] Unassign fleet 0/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:702AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:40:835AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:002AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:153AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:325AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:463AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:591AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:763AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:41:906AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:008OrderSTACKOrderCompleteMoveToFleetAction#0000026A; EmpireIndex:2; EntityActionId: 6431
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:42:008OrderSTACKOrderTerminateEntityAction#0000026B; EmpireIndex:2; EntityActionId: 6431
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:42:039OrderSTACKOrderEntityAction#0000026C, Ticket: 000001C4; EmpireIndex:2; MoveToFleetAction#6432, InitiatorGUID:16790, Context:EntityActionContext_Movement, 28->24 (Cost: 0.420331) from 0 to 0.07192025.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:42:039AISTACK[AI] Want make contract TruceRelation from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:202AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
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 at GetContexts in :line 0
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 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:202AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:202AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:202AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:275AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:275AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:275AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:276AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:357AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:357AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:357AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:357AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:405AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:405AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:405AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:405AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:485AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:485AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:485AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:485AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:536AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:536AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:536AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:536AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:624AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:624AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:624AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:624AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:689AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:689AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:689AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:689AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:758AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:758AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:758AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:758AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:836AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:836AISTACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:836AISTACK[AI] Want make contract GeneratePressure from 2 to 4 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:836AISTACK[AI] Want make contract TruceRelation from 2 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:903AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:42:903AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:43:048AISTACK[AI] Want make contract GeneratePressure from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
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 at GetContexts in :line 0
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20:14:43:048AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
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 at ContinueDecision in :line 0
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20:14:43:205AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:43:233OrderSTACKOrderEntityAction#0000026D, Ticket: 000001C5; EmpireIndex:1; ComplimentEmpireAction#1279, InitiatorGUID:1396, Context:Empire 9 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:233OrderSTACKOrderBuyoutTradable#0000026E, Ticket: 000001C6; EmpireIndex:3
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:233AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:43:233AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
20:14:43:233AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
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 at MessageReceived in :line 0
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20:14:43:233AISTACKEnd order messages treatement.
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20:14:43:248OrderSTACKOrderAIClientStateChange#0000026F; AIClientState:Sleeping
 at Log in :line 0
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20:14:43:248AISTACKChange AI client state from Playing to Sleeping.
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20:14:43:335OrderSTACKOrderCompleteMoveToFleetAction#00000270; EmpireIndex:2; EntityActionId: 6432
 at Log in :line 0
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20:14:43:335OrderSTACKOrderTerminateEntityAction#00000271; EmpireIndex:2; EntityActionId: 6432
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20:14:43:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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20:14:43:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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20:14:43:465GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, WaitingForEndTurn, WaitingForBeginTurn, Running
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20:14:43:465GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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20:14:43:465AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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20:14:43:465GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
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20:14:43:500GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
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20:14:43:622BattleSTACKDisposing ServerEncounter 18323
 at Dispose in :line 0
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20:14:43:623BattleSTACKDisposing ServerEncounter 18327
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20:14:43:623GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
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20:14:43:653GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
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 at Update in :line 0
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20:14:43:727GameplaySTACKEmpire#4 is tagged as eliminated. Skipping elections.
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20:14:43:741GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
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 at LateUpdate in :line 0
20:14:43:771GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:793DefaultSTACKDelivering partial pop (fleet : 17819, system : 4204)
 at ServerDeliverIFN in :line 0
 at ServerEndTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
20:14:43:793DefaultSTACKDelivering partial pop (fleet : 13234, system : 11327)
 at ServerDeliverIFN in :line 0
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 at Run in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:793GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
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20:14:43:793OrderSTACKOrderDeliverPopulation#00000272, Ticket: 000001C7; EmpireIndex:2
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
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20:14:43:793OrderSTACKOrderDeliverPopulation#00000273, Ticket: 000001C8; EmpireIndex:2
 at Log in :line 0
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20:14:43:853GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
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20:14:43:876GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7820
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7817
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7814
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7811
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7808
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#7805
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#8535
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#8532
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#8538
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#8823
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#8826
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#9453
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#10817
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#10746
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#14802
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#15169
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 5 experience to ship Ship#14847
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#8547
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#8541
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10814
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10731
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10734
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10728
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10737
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10743
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#10740
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#11445
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#11340
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#11674
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#11974
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#14805
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#14810
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#14839
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 9 experience to ship Ship#14844
 at AddExperience in :line 0
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 at Update in :line 0
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20:14:43:877GameplaySTACKAdd 1 experience to ship Ship#11742
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:877GameplaySTACKAdd 1 experience to ship Ship#16668
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Mothership#1520
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Ship#1550
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Ship#3646
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Ship#8301
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Ship#8298
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:941GameplaySTACKAdd 1 experience to ship Mothership#2897
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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20:14:43:941GameplaySTACKAdd 1 experience to ship Mothership#3969
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#4782
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#5342
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5896
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5950
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5955
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6022
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6025
 at AddExperience in :line 0
 at MoveNext in :line 0
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5958
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6139
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6200
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#7957
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#7971
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#8683
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#9466
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#10145
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#10148
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#12287
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5887
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#14187
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#6351
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#7198
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#7939
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#8453
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#9399
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#3701
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#10829
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#5499
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#9247
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#12177
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#12788
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#13229
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#13764
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#14392
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#14554
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5893
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6913
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#8686
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#6019
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20:14:43:942GameplaySTACKAdd 1 experience to ship Ship#5884
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#13959
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#15451
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#10061
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#15302
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20:14:43:942GameplaySTACKAdd 1 experience to ship Mothership#16622
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20:14:43:942GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Ended.
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20:14:43:942GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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20:14:43:943GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#1575
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#4517
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#5017
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#5608
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#13083
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#9369
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#12320
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#9337
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20:14:43:988GameplaySTACKAdd 1 experience to ship Ship#10253
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15256
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15530
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15912
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15788
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15909
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#14055
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#14671
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#15349
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#12280
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#13098
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#14485
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#12581
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#12516
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#16200
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#12067
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#14289
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#13494
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#16245
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#12389
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20:14:43:989GameplaySTACKAdd 5 experience to ship Ship#14666
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#17314
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#16576
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#15586
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20:14:43:989GameplaySTACKAdd 1 experience to ship Ship#16570
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20:14:43:989GameplaySTACK[Diplo] DiplomaticPressureEffect_Systems/BonusManpowerOnNeighbours -> Ended.
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20:14:43:989GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#9751
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#11045
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#2936
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#3371
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#3490
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#3047
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#4166
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#4382
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#10772
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#6057
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#8055
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#7696
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#6521
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#12644
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#10782
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#11851
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#12080
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#8785
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20:14:44:028GameplaySTACKAdd 9 experience to ship Ship#8476
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20:14:44:029GameplaySTACKAdd 9 experience to ship Ship#4595
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20:14:44:029GameplaySTACKAdd 5 experience to ship Ship#9586
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20:14:44:030GameplaySTACKAdd 1 experience to ship Ship#15465
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20:14:44:030GameplaySTACKAdd 1 experience to ship Ship#15464
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20:14:44:030GameplaySTACKAdd 1 experience to ship Ship#15466
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20:14:44:078GameplaySTACKAdd 1 experience to ship Ship#3911
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20:14:44:078GameplaySTACKAdd 1 experience to ship Ship#3912
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20:14:44:078GameplaySTACKAdd 1 experience to ship Ship#3913
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20:14:44:151GameplaySTACKAdd 1 experience to ship Ship#3746
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20:14:44:151GameplaySTACKAdd 1 experience to ship Ship#3747
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20:14:44:151GameplaySTACKAdd 1 experience to ship Ship#3748
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#4490
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#16714
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#16715
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#12167
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#12168
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20:14:44:359GameplaySTACKAdd 1 experience to ship Ship#12169
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20:14:44:359GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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20:14:44:448GameServerSTACKGameServerState_Turn_Ended
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20:14:44:974GameClientSTACKGameClientState_Turn_End
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20:14:44:974GameplaySTACKAdd 60 experience to ship Ship#18257
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20:14:44:974GameplaySTACKAdd 100 experience to ship Ship#18208
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20:14:44:974GameplaySTACK[DIPLOMACY] Empire#1 + Empire#9 = DiplomaticRelationStateMinorCordial
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20:14:44:974GameplaySTACK[DIPLOMACY] Empire#9 + Empire#1 = DiplomaticRelationStateMinorCordial
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20:14:44:974DefaultSTACKStoreStats
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20:14:44:974GameClientSTACKGameClientState_Turn_Ended
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20:14:45:023QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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20:14:45:048QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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20:14:45:088PrismSTACKConstruction completed: {"turn":233,"constructionName":"StarSystemImprovementScience5","colonizedStarSystemGUID":"13078","productionCost":4032,"constructionIndex":38,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:44.622"}
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20:14:45:211RuntimeSTACK[ChatMessage] RECV: l:/_turn/233 (from 0x404ebb0).
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20:14:45:234OrderSTACKOrderUpdateDustInflation#00000274; DustGlobalProduction:81762.8
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000275; EmpireIndex:4; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000276; EmpireIndex:6; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000277; EmpireIndex:7; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000278; EmpireIndex:8; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000279; EmpireIndex:10; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027A; EmpireIndex:11; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027B; EmpireIndex:12; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027C; EmpireIndex:13; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027D; EmpireIndex:14; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027E; EmpireIndex:15; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#0000027F; EmpireIndex:16; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000280; EmpireIndex:17; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000281; EmpireIndex:18; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000282; EmpireIndex:19; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000283; EmpireIndex:20; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000284; EmpireIndex:21; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateBestSystem#00000285; EmpireIndex:22; SystemGUID:0
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20:14:45:309OrderSTACKOrderUpdateVisibility#00000286
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20:14:45:372GameServerSTACKGameServerState_CheckForGameEndingConditions
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20:14:50:654GameServerSTACKGameServerState_DealWithGameEndingConditions
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20:14:50:654DefaultSTACKOrderPolicySetup 'GameServerState_DealWithGameEndingConditions' not found. Using fallback instead.
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20:14:50:654DefaultSTACKOrderPolicySetup 'GameServerState_DealWithGameEndingConditions' not found. Using fallback instead.
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20:14:50:654OrderSTACKOrderAchieveVictory#00000287; EmpireIndex:1, VictoryType:VictoryScience - EmpireIndex:0, VictoryType:VictoryScience
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20:14:50:654DefaultSTACKStoreStats
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20:14:50:654AGESTACKCould not find dynamic texture Bitmaps/Dynamic/Backgrounds/VictoryScreenVictoryScienceVictory
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20:14:50:654RuntimeSTACK[ChatMessage] RECV: l:/_gamehasended/True (from 0x404ebb0).
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20:14:50:654RuntimeSTACK[ChatMessage] RECV: l:/_gamehasended/True (from 0x404ebb0).
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20:14:50:654RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryScience,1,0 (from 0x404ebb0).
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20:14:50:693PrismSTACKPrismManager.SendJsonBlobToNetworkCoroutine waited for too long. JsonBlob: {"turn":233,"constructionName":"StarSystemImprovementScience5","colonizedStarSystemGUID":"13078","productionCost":4032,"constructionIndex":38,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:44.622"}
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20:14:50:693GameClientSTACKGameClientState_DealWithGameEndingConditions
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20:14:50:694GameClientSTACKGameClientState_DealtWithGameEndingConditions
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20:14:50:735DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
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20:14:50:736DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
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20:14:50:789GameServerSTACKGameServerState_Turn_Dump
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20:14:53:428PrismSTACKJuggernaut: {"turn":233,"maximumJuggernauts":4.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"eab08cb8-cd15-4a3a-8f8d-3b7aedf7d838","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198027697072","gamecode":"392110","sessionID":"4471675f102d4c529d4b637dfc249e53","eventTimestampClient":"2020-07-02T20:14:50.654"}
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20:14:53:428GameClientSTACKGameClientState_Turn_ClearEntityActions
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20:14:53:428GameClientSTACKGameClientState_Turn_Dump
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20:14:53:428NetworkSTACK[Perf] Game dumping took 2314 ms.
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20:14:53:428NetworkSTACK[Perf] Checksum generation took 144 ms.
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20:14:53:428NetworkSTACK[Perf] Writing file took 89 ms.
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20:14:53:428NetworkSTACK[Perf] TOTAL DURATION (Text): 2549 ms.
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20:14:53:428NetworkSTACKDump checksum 'TurnEnded': 0x05cc8f81a451dbf94fe44cd61bc4c229.
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20:14:53:428NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\233_TurnEnded_Laughing-Fox_0x05cc8f81a451dbf94fe44cd61bc4c229.dump'.
 at Dump in :line 0
 at Dump in :line 0
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20:14:53:429GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:53:429GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
20:14:53:473GameClientSTACKDisconnecting...
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 at EndGame in :line 0
 at OnScoreScreenCb in :line 0
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 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
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20:14:53:474GameClientSTACK[Auth] Cancelling auth ticket #3...
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 at EndGame in :line 0
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 at MouseUp in :line 0
 at SendMessage in :line 0
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20:14:53:474GameClientSTACKClosing P2PSession with server...
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20:14:53:474GameClientSTACKDisconnected!
 at Disconnect in :line 0
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20:14:53:474GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=233, client=0x404ebb0, checksum=0x05cc8f81a451dbf94fe44cd61bc4c229.
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20:14:53:474GameClientSTACKGameClientState_DisconnectedFromServer
 at Begin in :line 0
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20:14:53:474GameClientSTACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=GameHasEnded,errcode=0
 at Begin in :line 0
 at RefreshState in :line 0
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20:14:53:474GameClientSTACKGameClientState_Release
 at Begin in :line 0
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20:14:53:474AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
20:14:53:474AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
20:14:53:474AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
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20:14:57:840NetworkSTACKSynchronization state is 'Synchronized'.
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 at MoveNext in :line 0
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20:14:57:840GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
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20:14:57:840AudioSTACKAudio bank B_Base has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at PlayAudioFeedback in :line 0
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20:14:57:840RuntimeSTACKRuntimeState_Lobby.End()
 at End in :line 0
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20:14:57:840SessionSTACKSessionState_OpenedAndLaunched.End()
 at End in :line 0
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20:14:57:841GameServerSTACKDisconnecting...
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 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
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 at Update in :line 0
20:14:57:841GameServerSTACKLeave message sent.
 at Disconnect in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
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20:14:57:841GameServerSTACKLogging of SteamGameServer...
 at Disconnect in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
20:14:57:841GameServerSTACKShutting down SteamGameServer...
 at Disconnect in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
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20:14:57:841GameServerSTACKDisconnected!
 at Disconnect in :line 0
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 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
20:14:57:841GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.
 at UnregisterCanExecuteValidator in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
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 at Update in :line 0
20:14:57:841GameplaySTACKReleasing game
 at ReleaseGame in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
20:14:57:841GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
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 at OnGameChange in :line 0
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20:14:57:841GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
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 at Update in :line 0
20:14:57:841GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
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 at Update in :line 0
20:14:57:841GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
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 at OnGameReleasing in :line 0
 at GameService_GameChange in :line 0
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 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Update in :line 0
20:14:57:841DefaultSTACKUnloading game; destroying the world view technique...
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
20:14:57:841DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
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 at Update in :line 0
20:14:57:841DefaultSTACKIn technique Default, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary HackingOperationRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary SpaceRootsRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary FIDSIRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841HxFxSTACKUnbinding service [IFIDSIRendererService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary TradeRouteRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary QuadRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
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 at Update in :line 0
 at Update in :line 0
20:14:57:841HxFxSTACKUnbinding service [IQuadRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary AtlasManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary RenderStatisticsService
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary GalaxyPositioning
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary PathRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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20:14:57:841DefaultSTACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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 at Update in :line 0
20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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 at GameService_GameChange in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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 at OnGameChange in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
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 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary PrimitiveMaskComputer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
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20:14:57:842HxFxSTACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
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 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary GalaxyLayerController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityCulling
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityMapping
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityFactory
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary PastEncounterRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary DashRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:842HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
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 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary FOWRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:842DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKIn Technique Default, unloading ancillary CurvedLineRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKIn Technique Default, unloading ancillary LineRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKIn Technique Default, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [ICircleRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:843DefaultSTACKIn Technique Default, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [IInstancingRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKIn Technique Default, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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20:14:57:843DefaultSTACKReleasing Technique Default
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843DefaultSTACKTechnique Default released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:843HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [GalaxyLifeRendererManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadGalaxyViewTechniqueAncillary in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
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 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
20:14:57:843HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:843HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
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 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
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 at ReleaseSession in :line 0
 at End in :line 0
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 at Update in :line 0
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20:14:57:843HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
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 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
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20:14:57:843DefaultSTACKUnloading game; destroying all...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:843GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:844GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:844GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:845GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:845GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:845GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:845GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:845GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/ZeroInfluenceConversion...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:845GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:846GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:846GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:846GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:847GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:847GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:847GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:847GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:847GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:848GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:848GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:849GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:850GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:850GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:851GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:851GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:852GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:853GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:853GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:853GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:853GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:853GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:854GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:854GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:854GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:854GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:854GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:855GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:855GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:855GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:855GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:855GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:856GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:856GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:857GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:857GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:857GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:857GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:857GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:858GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:859GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:859GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:859GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:859GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:859GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:860GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:860GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:860GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:860GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:860GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:861GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:861GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:862GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:862GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:862GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:862GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:862GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:863GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:864GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:864GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:864GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:864GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:864GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:870GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:871GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:872GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:872GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:872GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:872GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:872GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:873GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:874GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:879GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:879GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:879GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:879GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:879GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:880GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:881GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:881GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:881GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:881GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:881GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:882GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:883GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:884GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:884GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:884GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:884GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:885GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:885GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:885GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:885GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:885GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:886GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:887GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:887GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:887GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:887GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:887GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:888GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:889GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:889GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:889GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:889GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:889GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:890GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:891GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:891GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:891GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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20:14:57:891GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:891GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:892GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:892GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:892GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:892GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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20:14:57:893GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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20:14:57:893GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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20:14:57:893GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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20:14:57:893GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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20:14:57:893GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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20:14:57:894DefaultSTACKDispose Empire 0
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20:14:57:894DefaultSTACKDispose Empire 1
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20:14:57:894DefaultSTACKDispose Empire 2
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20:14:57:894DefaultSTACKDispose Empire 3
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20:14:57:894DefaultSTACKDispose Empire 4
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20:14:57:894DefaultSTACKDispose Empire 5
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20:14:57:894DefaultSTACKDispose Empire 6
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20:14:57:894DefaultSTACKDispose Empire 7
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20:14:57:894DefaultSTACKDispose Empire 8
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20:14:57:894DefaultSTACKDispose Empire 9
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20:14:57:894DefaultSTACKDispose Empire 10
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20:14:57:894DefaultSTACKDispose Empire 11
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20:14:57:894DefaultSTACKDispose Empire 12
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20:14:57:894DefaultSTACKDispose Empire 13
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20:14:57:894DefaultSTACKDispose Empire 14
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20:14:57:894DefaultSTACKDispose Empire 15
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20:14:57:894DefaultSTACKDispose Empire 16
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20:14:57:894DefaultSTACKDispose Empire 17
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20:14:57:894DefaultSTACKDispose Empire 18
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20:14:57:894DefaultSTACKDispose Empire 19
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20:14:57:894DefaultSTACKDispose Empire 20
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20:14:57:894DefaultSTACKDispose Empire 21
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20:14:57:894DefaultSTACKDispose Empire 22
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20:14:57:894GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'
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20:14:57:894GameplaySTACK545 ShipDesigns have not been disposed before ShipDesignRepository.Release().
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20:14:57:894GameplaySTACK[Optim] Flag #0 (17817) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Station #0 (11392) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (7951) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (2900) has been disposed but it is used 1 times.
 at Dispose in :line 0
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20:14:57:894GameplaySTACK[Optim] Pincer #0 (1749) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Pincer #0 (1748) has been disposed but it is used 2 times.
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20:14:57:894GameplaySTACK[Optim] Chamber #0 (1746) has been disposed but it is used 2 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (1726) has been disposed but it is used 3 times.
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20:14:57:894GameplaySTACK[Optim] Scraper #0 (1720) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (1713) has been disposed but it is used 3 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (1705) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Cell #0 (1695) has been disposed but it is used 4 times.
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20:14:57:894GameplaySTACK[Optim] Cell #0 (1665) has been disposed but it is used 1 times.
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20:14:57:894GameplaySTACK[Optim] Shuttle #0 (1654) has been disposed but it is used 2 times.
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20:14:57:894BattleSTACKDisposing Encounter 18323
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20:14:57:894BattleSTACKDisposing Encounter 18327
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20:14:57:894DefaultSTACKRoot SimulationObject 'OfflineEmpire' was not disposed
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20:14:57:894DefaultSTACKRoot SimulationObject 'OfflineEmpire' was not disposed
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20:14:57:894DefaultSTACKRoot SimulationObject 'Tradable#1552' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1550' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1549' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1545' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1540' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1538' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1537' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1535' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1531' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1529' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1523' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'Tradable#1520' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#3381' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13534' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#6360' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#2412' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'RecipeImprovement#12683' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'RecipeImprovement#10187' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'RecipeImprovement#3167' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13094' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12915' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11712' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11235' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11054' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#10302' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5534' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#4551' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#4342' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#4105' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#3878' was not disposed
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20:14:57:895DefaultSTACKRoot SimulationObject 'StarSystemImprovement#2939' was not disposed
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20:14:57:896DefaultSTACKRoot SimulationObject 'StarSystemImprovement#1980' was not disposed
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20:14:57:896DefaultSTACKRoot SimulationObject 'RecipeImprovement#12403' was not disposed
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20:14:57:896DefaultSTACKRoot SimulationObject 'RecipeImprovement#2989' was not disposed
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20:14:57:896DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12780' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'RecipeImprovement#13652' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14661' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14595' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14077' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13646' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'RecipeImprovement#14307' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'RecipeImprovement#6465' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'RecipeImprovement#4916' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14694' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14692' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14240' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13798' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13449' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13447' was not disposed
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20:14:57:897DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13272' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12773' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12609' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12330' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11504' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5536' was not disposed
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20:14:57:898DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5439' was not disposed
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20:14:57:898DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
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20:14:57:898SessionSTACKOnSessionChange: Releasing.
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20:14:57:898SessionSTACKOnSessionChange: Released.
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20:14:57:898RuntimeSTACKRuntimeState_OutGame.Begin()
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20:14:57:898AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
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20:14:57:898AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
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20:14:57:898AISTACK[AI] AI module 'Communication' released. [AI0]
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20:14:57:898AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
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20:14:57:898AISTACK[AI] AI module 'Debug' released. [AI0]
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20:14:57:898AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
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20:14:57:898AISTACK[AI] AI module 'Diagnostics' released. [AI0]
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20:14:57:898AISTACKAI modules released
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20:14:57:898AISTACKAI modules disposed
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20:14:57:898AISTACKAI app domain unloaded
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20:14:57:898AISTACKAI0 has been correctly released
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20:14:57:898AISTACKAI0 has been released in 2736.1565ms
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